NathanSweet
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27270a5781
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Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
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2015-04-24 21:33:24 +02:00 |
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NathanSweet
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f8a76c6455
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Blend modes for all runtimes.
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2015-04-02 14:20:20 +02:00 |
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Nate Heagy
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4cb8c2b6bb
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Fixing links to examples
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2015-01-21 14:22:55 -06:00 |
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NathanSweet
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e32e4a4f36
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Updated projects for latest cocos2d-iphone.
v2 is 2.1.0
v3 is 3.2.1
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2014-10-11 17:58:37 +02:00 |
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NathanSweet
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b2f09b352b
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Reanedm goblins-ffd example to goblins-mesh.
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2014-10-05 18:53:47 +02:00 |
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jpoag
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059f1c57b7
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* [spine-cocos2d-iphone] update SkeletonRenderer to latest refactor
* [spine-cocos2dx/2] update SkeletonRenderer to latest refactor
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2014-09-01 11:55:02 -04:00 |
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NathanSweet
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e648aa66ae
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Changed cocos2d-based runtimes to not apply contentScale.
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2771
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2014-06-04 01:59:00 +02:00 |
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NathanSweet
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37c27ca3f9
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Don't clear VAO on each PolygonBatch flush.
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2014-05-29 19:34:09 +02:00 |
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NathanSweet
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99df3bf619
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Updated boundingBox.
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2014-05-22 11:37:21 +02:00 |
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NathanSweet
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45a1745449
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Unbind VAO.
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2014-05-20 16:59:08 +02:00 |
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NathanSweet
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2157915a22
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Removed short names. Better project setup.
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2014-05-19 16:19:48 +02:00 |
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NathanSweet
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d5a52177f3
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Docs.
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2014-05-18 18:41:45 +02:00 |
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NathanSweet
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066fa3dcae
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Fixed TrackEntry leak.
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2014-05-17 23:21:22 +02:00 |
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NathanSweet
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b0279701e4
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Meshes, FFD and skinning for spine-cocos2d-iphone.
Also, AnimationState listeners are done using blocks.
This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
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2014-05-17 22:28:24 +02:00 |
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