Nathan Sweet
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551f33b2d1
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[ts] Clean up, build fixes.
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2021-05-30 20:17:54 -04:00 |
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badlogic
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20bca55b93
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[ts] Fixed atlas parsing.
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2020-12-29 16:37:46 +01:00 |
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badlogic
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9087ed61ae
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[ts] Updated parser to new atlas format
Not quite working yet.
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2020-12-28 12:11:25 +01:00 |
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MikalDev
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93f1e546bb
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Webworker support for SharedAssetManger
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2020-09-15 15:56:23 -07:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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Ivan Popelyshev
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5ee7d93fce
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Remove "spine." everywhere (#1297)
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2019-03-08 15:44:15 +01:00 |
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badlogic
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49137a58ea
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[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
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2017-11-17 10:57:44 +01:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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NathanSweet
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7a18f0818c
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Every space in its place! (tm)
(whitespace clean up)
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2016-10-15 23:15:41 +02:00 |
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badlogic
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5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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Mario Zechner
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f84ae17615
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Updated License Headers
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2016-10-13 10:27:54 +02:00 |
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badlogic
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b9afff01fd
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[ts] THREE.JS backend, revised batching using interleaved buffers, WIP
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2016-08-17 16:04:27 +02:00 |
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badlogic
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847bd2a76c
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[ts] More refactoring for greater code reuse
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2016-08-16 10:41:28 +02:00 |
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badlogic
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e72c9030eb
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[ts] Refactored AssetManager and TextureAtlas to be in core/ package for sharing between backends
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2016-08-16 10:27:50 +02:00 |
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