Davide Tantillo
9ea694b16f
[ts] Processed spine-core with biome.
2025-10-27 15:54:57 +01:00
Nathan Sweet
f08d58dc98
License header update.
2025-04-05 13:42:13 -04:00
Mario Zechner
369dfb8b83
[ts] Added SkeletonClipping.clipTrianglesUnpacked, changed NumberLikeArray, introduced IntLikeArray, made Texture more generic
...
clipTrianglesUnpacked will write only x/y vertex positions to clippedVertices and u/v to clippedUVs. This can be used for runtimes that do not use packed vertices.
2024-07-05 12:28:54 +02:00
Mario Zechner
4047f1ba07
Updated license headers.
2023-07-31 13:29:16 +02:00
Mario Zechner
98f060b435
[ts] Refactor how textures are stored in texture regions, fix renderers, add custom attachment WebGL example.
2023-04-17 16:12:26 +02:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Mario Zechner
39df4c7cbb
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
Mario Zechner
474dae82a0
ES2015 modulification of spine-ts core.
2021-08-20 16:24:10 +02:00