8 Commits

Author SHA1 Message Date
Davide Tantillo
9ea694b16f [ts] Processed spine-core with biome. 2025-10-27 15:54:57 +01:00
Nathan Sweet
f08d58dc98 License header update. 2025-04-05 13:42:13 -04:00
Mario Zechner
369dfb8b83 [ts] Added SkeletonClipping.clipTrianglesUnpacked, changed NumberLikeArray, introduced IntLikeArray, made Texture more generic
clipTrianglesUnpacked will write only x/y vertex positions to clippedVertices and u/v to clippedUVs. This can be used for runtimes that do not use packed vertices.
2024-07-05 12:28:54 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
98f060b435 [ts] Refactor how textures are stored in texture regions, fix renderers, add custom attachment WebGL example. 2023-04-17 16:12:26 +02:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Mario Zechner
39df4c7cbb [ts] Formatter pass 2021-08-27 17:24:18 +02:00
Mario Zechner
474dae82a0 ES2015 modulification of spine-ts core. 2021-08-20 16:24:10 +02:00