113 Commits

Author SHA1 Message Date
Mario Zechner
53f69d0f48 [cpp] Removed VertexEffect, see #2076 2022-05-30 14:02:09 +02:00
Mario Zechner
1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. 2022-03-25 13:40:03 +01:00
Mario Zechner
a725dcd292 [c] Fix sequences for meshes, sanitizer warnings 2022-03-22 12:51:42 +01:00
Mario Zechner
e5698e265a Merge branch '4.0' into 4.1-beta 2022-03-01 13:57:08 +01:00
Mario Zechner
594bf66074 [sfml] Update to SFML 2.5.1 2022-03-01 13:10:44 +01:00
Mario Zechner
1976a3e6ca [cpp] Fix sequence timeline not setting renderer object correctly., formatting 2021-12-22 15:30:21 +01:00
Mario Zechner
9ac6f3dcc7 [cpp] Support sequence (timelines) in SkeletonJson 2021-12-17 16:41:40 +01:00
Mario Zechner
1ac6c6bd35 [cpp] Initial port of sequences
Loaders require modifications, timeline needs to be added.
2021-11-17 15:32:35 +01:00
Mario Zechner
a79f3395ce [c][cpp] Add dragon assets to SFML example. 2021-11-15 16:08:52 +01:00
Mario Zechner
e87757ef57 Update version strings to 4.1(.xx) 2021-10-14 00:47:13 +02:00
badlogic
a0f1ed1b9b [runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Mario Zechner
c41cc94008 [runtime] Revert changes to owl-pro.spine
Conversion to 4.0.31 and export breaks additive blending even more.
2021-09-14 00:44:00 +02:00
Mario Zechner
67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
badlogic
e842e67d19 [c][cpp] CMake clean-up, update to C++11. 2021-07-01 11:04:12 +02:00
badlogic
87658c7d31 [c][cpp] Spotless formatter 2021-07-01 10:40:18 +02:00
Mario Zechner
de697385fc [runtimes] Fix up README.md files using correct editor version. 2021-06-14 15:31:17 +02:00
Mario Zechner
857b2b64d8 [cpp] port of constraint application oder, see #1896 2021-06-07 16:45:14 +02:00
Mario Zechner
4715608108 [c][cpp] Fix remaining 4.0 porting bugs, apply formatter. 2021-06-07 16:13:25 +02:00
Mario Zechner
a71d73928d [c] Fix frame and curve array initialization in timelines, add debugging methods. 2021-05-31 15:58:18 +02:00
badlogic
8798b48e39 [c] Remove SPINE_SHORT_NAMES and C++ struct constructors. 2021-03-18 11:07:16 +01:00
badlogic
653c06a6b8 [cpp] 4.0 port, half done. 2021-03-02 16:54:14 +01:00
badlogic
688d855006 [runtimes] Updated examples with Editor version 4.0.58-beta. 2021-03-01 10:05:26 +01:00
badlogic
ee3f088e6c Merge branch '3.8' into 4.0-beta 2020-10-23 11:26:34 +02:00
badlogic
d37854e12d [sfml] Fixes #1786, sfml-cpp example must keep debug extension alive. 2020-10-21 14:16:14 +02:00
Nathan Sweet
98a6c8f696 Exported examples with export.sh 4.0.05-beta and ran runtimes.sh. 2020-10-10 16:22:40 -07:00
badlogic
c7a210a391 Merge branch '3.8' into 4.0-beta 2020-08-26 16:07:00 +02:00
badlogic
b4548b9166 [c][cpp] Closes #1742, incorrect rotation value applied for 2 bone IK. 2020-08-26 16:06:41 +02:00
badlogic
934bec56b7 Merge branch '3.8' into 3.9-beta 2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
bb003b6636 Merge branch '3.8' into 3.9-beta 2019-10-25 15:06:52 +02:00
badlogic
0f401bfb44 [sfml] Added IK demo. See #1532. 2019-10-25 14:43:17 +02:00
NathanSweet
45362e60bf [all] Source clean up, formatting, and tabs for indentation. 2019-08-28 17:36:51 +02:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
badlogic
9040824e2b Merge branch '3.8' into 3.9-beta 2019-08-05 17:41:29 +02:00
badlogic
e039625430 Removed stretchyman-stretchy-ik from all examples. 2019-08-05 17:41:15 +02:00
badlogic
bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 2019-08-05 17:31:15 +02:00
badlogic
f2be7423da Updated README.mds to specify correct Spine Editor version compatibility. 2019-08-05 14:54:07 +02:00
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
badlogic
bbce5b915d Updated README.mds. 2019-06-26 13:53:12 +02:00
badlogic
f5632c4ef1 [c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391. 2019-06-24 16:18:24 +02:00
badlogic
6850a019ec Updated examples again, final binary format change. 2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 2019-06-19 16:56:47 +02:00
badlogic
76af7851dc [sfml] Added mix-and-match example. See #1375. 2019-06-13 17:10:17 +02:00
badlogic
5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375. 2019-06-13 15:58:16 +02:00
badlogic
29322c5c51 [cpp] Ported skin bones/constraints changes. See #1346. 2019-06-06 14:13:23 +02:00
badlogic
1ec6e26b71 Updated example exports and copies in runtime example projects to the latest .json and .skel formats. 2019-06-05 11:20:43 +02:00
badlogic
64852ddc96 [cpp] Ported all skin API changes, see #841. 2019-06-04 10:30:02 +02:00
badlogic
4f3d2d8057 Merge branch '3.7' into 3.8-beta 2019-05-03 10:53:34 +02:00
badlogic
849e9acc7e Updated READMEs. 2019-05-03 10:51:33 +02:00