7213 Commits

Author SHA1 Message Date
Harald Csaszar
61a09fd650 [unity] Fixed URP Sprite shader not receiving secondary light shadows. Closes #2098. 2022-06-23 17:25:02 +02:00
Mario Zechner
4c527e3055 [ts] Release 4.1.19 2022-06-22 14:11:51 +02:00
Mario Zechner
386ad25ebc [ts] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be, fix VertexAttachment.timlineAttachment typo. 2022-06-22 14:08:28 +02:00
Luke Ingram
838b9dd4c3 [ts] Port of 81baef0b5bb181376d15b0208697db8dabce095e 2022-06-20 23:25:15 -05:00
Mario Zechner
ca75d3605e [c][cpp] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be and 81baef0b5bb181376d15b0208697db8dabce095e 2022-06-20 15:39:33 +02:00
Harald Csaszar
5b6c220bf6 [csharp] Port of commits 81baef0 and 4efd63f: Fixed crash when a pingpong sequence has 1 frame. Use linked mesh sequence properties when inheriting a sequence timeline. 2022-06-20 11:26:35 +02:00
Nathan Sweet
4efd63f89c [libgdx] Use linked mesh sequence properties when inheriting a sequence timeline. Also allow a linked mesh with no sequence when the source mesh has one. 2022-06-18 18:57:11 -04:00
Nathan Sweet
81baef0b5b [libgdx] Fixed crash when a pingpong sequence has 1 frame. 2022-06-18 13:45:13 -04:00
Nathan Sweet
a1e782a533 [libgdx] Javadoc for skeleton transform properties. 2022-06-16 11:19:51 -04:00
Harald Csaszar
1ed52764b3 Merge branch '4.0' into 4.1-beta 2022-06-13 16:27:46 +02:00
Harald Csaszar
e39f74837a [unity] Fixed UPM package Index out of bounds exception in editor code. Closes #2095. 2022-06-13 16:26:12 +02:00
Harald Csaszar
f48e32b70c Merge branch '4.0' into 4.1-beta 2022-06-09 18:14:07 +02:00
Harald Csaszar
0c286734a7 [unity] Fixed build crashing on Unity 2022.1.3 on PostprocessSpinePrefabMeshes() calling AssetDatabase.SaveAssets(). Closes #2093. 2022-06-09 18:07:15 +02:00
badlogic
106c1cb1aa Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta 2022-06-09 14:29:46 +02:00
badlogic
918b27fd0c [ue4] Fix return type of UTrackEntry::isValidAnimation(). 2022-06-09 14:29:35 +02:00
Nathan Sweet
4d493ca558 [libgdx] Clean up vertex effect removal. 2022-06-02 12:37:54 -04:00
Harald Csaszar
c47655f01d [unity] Updated UPM package documentation and image to added track property Unscaled Time of previous commit. 2022-06-01 20:05:10 +02:00
Harald Csaszar
6bf587057f [unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090. Same bugfix as in commit d796131 on 4.1-beta branch. 2022-06-01 19:38:21 +02:00
Harald Csaszar
a7486aec63 [unity] Increased UPM Spine Timeline package version for last commit. 2022-06-01 19:29:30 +02:00
Harald Csaszar
d796131668 [unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090. Added Unscaled Time property at Spine Timeline tracks. 2022-06-01 19:26:55 +02:00
Harald Csaszar
cf654d3768 [unity] Minor cleanup. 2022-06-01 16:58:11 +02:00
Harald Csaszar
bd7f7eb181 [unity] Fixed Editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices. Closes #2089. 2022-05-31 19:31:58 +02:00
Harald Csaszar
fa9e033adb [unity] Fixed a compile error on older Unity (mono) versions introduced in commit 9427732. 2022-05-31 18:48:19 +02:00
Harald Csaszar
c0901ba302 [unity] Added OnAnimationRebuild callback delegate to skeleton components, called after animation state has been initialized. Breaking: SkeletonGraphic.OnRebuild is now called after skeleton is initialized, but before initializing animation state. 2022-05-31 18:37:30 +02:00
Mario Zechner
4769f21f81 Fix up Clang dir name. 2022-05-31 12:42:54 +02:00
Mario Zechner
9fdb628711 Use Clang version as cache key. 2022-05-31 12:38:58 +02:00
Mario Zechner
45da272d88 Fix up Clang toolchain used by formatter in Github Action. 2022-05-31 12:32:45 +02:00
Mario Zechner
771c526915 Formatting pass. 2022-05-31 12:26:05 +02:00
Mario Zechner
9e7f2df8e1 Update formatter build to Gradle 7.3 2022-05-31 12:24:20 +02:00
Mario Zechner
8753dfcb8f Updated CHANGELOG 2022-05-31 12:20:44 +02:00
Harald Csaszar
9427732038 [unity] Added UnscaledTime property at SkeletonAnimation, behaving like SkeletonGraphic.UnscaledTime. 2022-05-30 20:58:25 +02:00
Mario Zechner
c056db02ee [libgdx] Remove VertexEffect, see #2076 2022-05-30 15:02:22 +02:00
Mario Zechner
041888f6fa [ts] 4.1.18 release 2022-05-30 14:57:14 +02:00
Mario Zechner
5a9982b2fb [ts] Removed VertexEffect, see #2076 2022-05-30 14:55:29 +02:00
Mario Zechner
276737f1fd [cocos2d-objc] Removed VertexEffect, see #2076 2022-05-30 14:47:37 +02:00
Mario Zechner
ee1c698197 [cocos2dx] Removed VertexEffect, see #2076 2022-05-30 14:30:36 +02:00
Mario Zechner
53f69d0f48 [cpp] Removed VertexEffect, see #2076 2022-05-30 14:02:09 +02:00
Mario Zechner
9762da09cd [c] Removed VertexEffect, see #2076 2022-05-30 13:57:10 +02:00
Mario Zechner
4795f1a133 [libgdx] Update README.md with instructions on how to build SkeletonViewer. 2022-05-30 12:18:03 +02:00
Mario Zechner
69d63c27ae [libgdx] Add uber jar task for skeletonviewer. 2022-05-30 12:15:06 +02:00
Mario Zechner
8e1bbc904b [threejs] Update to r140 2022-05-30 11:49:23 +02:00
Mario Zechner
ea8f9385fb Merge branch '4.0' into 4.1-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/spine-threejs/package.json
2022-05-30 11:48:34 +02:00
Mario Zechner
b46f55b25b [threejs] Updated to r140 2022-05-30 11:47:16 +02:00
Harald Csaszar
9fdb0e05b2 [unity] Increased compatible Unity version to 2022.1 in 4.1 changelog section as well. 2022-05-25 19:47:28 +02:00
Harald Csaszar
edc941edf9 Merge branch '4.0' into 4.1-beta 2022-05-25 19:45:59 +02:00
Harald Csaszar
d257c49cdb [unity] Increased compatible Unity version to 2022.1. 2022-05-25 19:44:13 +02:00
Mario Zechner
a39bd4236e [ts] 4.1.17 release 2022-05-25 12:32:07 +02:00
Mario Zechner
3c5913827a Merge branch '4.0' into 4.1-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2022-05-25 12:30:04 +02:00
Mario Zechner
9ac5498030 [ts] 4.0.28 release 2022-05-25 12:28:43 +02:00
Mario Zechner
d12d59b593 [ts][player] Add support for preserving drawing buffer contents, updated example accordingly to show screenshotting. 2022-05-25 12:26:04 +02:00