17 Commits

Author SHA1 Message Date
NathanSweet
63f8e4ddaf Keyable draw order for spine-c. 2013-09-24 11:29:58 +02:00
NathanSweet
906ed5f0aa spine-c: inherit scale and rotation implemented. Allow to parse latest JSON. 2013-09-23 20:35:43 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
7f69300bcc Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
ed0bae85c3 AnimationState queued animation for more runtimes, plus fixes. 2013-04-27 14:33:38 +02:00
NathanSweet
90747edd74 Reenable spineboy. 2013-04-25 23:19:45 +02:00
NathanSweet
64a0a07373 Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions. 2013-04-24 16:54:13 +02:00
NathanSweet
5a46f8c6b4 isComplete for AnimationState. 2013-04-19 09:14:29 +02:00
NathanSweet
d776be8078 Fixed SFML. 2013-04-05 14:53:09 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
ef793dd976 Slots and bones start in bind pose. 2013-04-03 17:24:30 +02:00
NathanSweet
9412949ae0 Fixed skins and color/image timelines. 2013-04-03 17:13:45 +02:00
NathanSweet
b4c67812e9 Animation state example for SFML to match other runtimes. 2013-04-03 02:15:58 +02:00
NathanSweet
8b6f1ee2ae Dispose animation. 2013-04-02 04:57:53 +02:00
NathanSweet
ca163b5e52 Moar refuctoring. All the refuctorings are belong to Spine. 2013-04-02 02:47:11 +02:00
NathanSweet
e3cc3e4fb2 Clean up. 2013-04-01 20:21:31 +02:00
NathanSweet
6076689082 Moved drawing stuff into SkeletonDrawable. 2013-04-01 19:24:02 +02:00