NathanSweet
c1c12677ba
API improvements.
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Before I get too many damned runtimes done. ;)
2014-04-28 16:49:20 +02:00
NathanSweet
a76c396528
Separated updateRegions() from setMesh() to facilitate lazy loading atlas regions.
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Moved setting path into SkeletonJson.
2014-04-28 13:29:06 +02:00
NathanSweet
1671d6bd9f
Organization.
2014-04-24 17:30:19 +02:00
NathanSweet
52a4114d7a
Change Variable name.
2014-04-23 15:12:14 +02:00
NathanSweet
ec70e3438d
Formatting.
2014-04-23 13:14:44 +02:00
NathanSweet
26e4fb0d74
License header update.
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2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
6cf7dcf413
Support for rotated atlas regions.
2014-04-22 03:11:32 +02:00
NathanSweet
c757da504d
Added skinning, compatible with 1.8.19.
2014-04-02 16:22:23 +02:00
NathanSweet
f3c47d1c4f
Needed for editor.
2014-03-06 20:40:29 +01:00
NathanSweet
89b29177ba
Better color computation.
2014-02-13 12:25:38 +01:00
NathanSweet
99a5250855
Javadoc
2014-01-28 12:58:27 +01:00
NathanSweet
9f19d9af39
FFD
2014-01-15 04:16:36 +01:00
NathanSweet
b0c96fd66b
Typo
2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b
Updated license to version 2.
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Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!
Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt ) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.
With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
1c9973ef1d
MeshAttachment support.
2013-12-21 18:49:23 +01:00
NathanSweet
f087d56da6
Added SkeletonAttachment.
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Spine doesn't export this attachment type, but it can be used at runtime.
2013-12-21 18:46:24 +01:00
NathanSweet
3977ce93e2
Path for RegionAttachment.
2013-11-30 15:57:54 +01:00
NathanSweet
d8a3f2231c
Refactored AttachmentLoader, allowing parameters per attachment type. Added attachment path. Added per attachment color.
2013-11-07 21:48:36 +01:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
c65830aa85
Fixed whitespace stripped regions.
2013-09-28 01:19:44 +02:00
NathanSweet
04ba16e221
Fixed rotating UVs the wrong way.
2013-09-23 15:43:10 +02:00
NathanSweet
9aed300bc9
updateVertices -> updateWorldVertices to match bounding boxes.
2013-09-20 19:47:58 +02:00
NathanSweet
58d66e626b
SkeletonBounds refactored so state is not stored in BoundingBoxAttachment.
2013-09-20 19:47:29 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
318a3c8ece
Bounding box support.
2013-09-04 00:25:46 +02:00
NathanSweet
c202fc5d85
Fixed premultiplied alpha.
2013-08-04 18:38:02 +02:00
NathanSweet
99bafd2971
Better premultiplied alpha support.
2013-08-04 17:51:37 +02:00
NathanSweet
e6d7cf8b26
Add x and y to skeleton for positioning instead of using root bone.
2013-05-28 18:17:55 +02:00
NathanSweet
d237ed758b
Cleaned up warnings, #50 .
2013-05-24 11:24:22 +02:00
NathanSweet
8c3a4e4761
Added bone inherit rotation and scale, and slot additive blending.
2013-05-22 06:44:46 +02:00
NathanSweet
64a0a07373
Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
2013-04-24 16:54:13 +02:00
NathanSweet
23e04c3b08
Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna.
2013-04-16 12:44:55 +02:00
NathanSweet
d5d5839a15
Allow access to the skin in attachment loader.
2013-04-11 06:14:53 +02:00
NathanSweet
446e18dccd
Renamed TextureAtlasAttachmentLoader. Was too damned long and didn't match spine-c.
2013-03-29 22:13:22 +01:00
NathanSweet
760319990f
Fixed region sequence for libgdx.
2013-03-21 14:57:30 +01:00
NathanSweet
6e9bcfd1d5
License headers for source files.
2013-03-20 14:58:59 +01:00
NathanSweet
695db31d71
libgdx runtime, attachment loader instead of resolver.
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Other minor fixes.
2013-03-12 23:20:38 +01:00
NathanSweet
6710c1e9c9
cpp, loading, applying and animating with SFML is working.
2013-02-22 20:04:32 +01:00
NathanSweet
2c78e22855
Initial libgdx runtime.
2013-02-20 01:15:31 +01:00