badlogic
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8db815bd33
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[corona] Renamed runtime to spine-solar2d
Closes #1760
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2021-06-10 13:29:18 +02:00 |
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Harald Csaszar
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602aa0f109
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[examples][xna] Updated manually generated normal- and rim-mask maps for Raptor, using latest atlas format.
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2021-05-27 21:15:35 +02:00 |
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Harald Csaszar
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b5a7601a41
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[unity] Fixed atlas asset problems after re-export with latest 4.0 Spine Editor beta version.
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2021-03-02 15:57:28 +01:00 |
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badlogic
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688d855006
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[runtimes] Updated examples with Editor version 4.0.58-beta.
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2021-03-01 10:05:26 +01:00 |
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Harald Csaszar
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e7eef04686
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[runtimes] Improved export.sh/runtimes.sh generating all data, see #1825. Added 'manual-maps' subdirs at raptor and stretchyman dirs, containing normal map, emission map, rim-mask. Updated scripts to copy assets from there. These 'manual-maps' directories need manual update when the atlas shall change, otherwise the previous consistent state from this dir is copied.
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2020-12-22 18:32:06 +01:00 |
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badlogic
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dfbb18b7af
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Fix export script, find invocation incorrect for macOS.
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2020-12-22 14:36:02 +01:00 |
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Nathan Sweet
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84c77bd46a
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Use pretty print and limit memory for example atlases.
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2020-12-17 22:28:24 -08:00 |
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badlogic
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88f0d98dd2
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[ts] Finished 4.0 port. See #1796
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2020-11-27 17:53:27 +01:00 |
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Harald Csaszar
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d383caccb5
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[examples] Updated example skeleton runtime copy script to copy to Unity Modules/ dirs as well (used for extension UPM packages).
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2020-11-12 19:39:49 +01:00 |
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badlogic
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3863828c3e
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[ts] Port of 4.0 changes, some kinks to be ironed out yet.
[ts] Add .json exports to WebGL assets dir for tests.
[ts] She loads, but she no play nice.
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2020-11-11 13:11:30 +01:00 |
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Nathan Sweet
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6dc94271f2
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Updated example projects (camera position).
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2020-10-23 20:54:19 -07:00 |
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Nathan Sweet
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993e420980
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Updated example projects (camera position).
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2020-10-23 20:50:47 -07:00 |
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Nathan Sweet
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4c04add7d3
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Updated spineboy-ess project to v4.
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2020-10-23 10:19:05 -07:00 |
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Harald Csaszar
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5e367d9216
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[runtimes] Example projects: added copying mix-and-match skeleton to Unity project which is used after merging 3.8 to 4.0 now.
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2020-10-23 11:45:31 +02:00 |
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Harald Csaszar
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021213c90a
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[runtimes] Updated hero example project to version with additional morning star skin.
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2020-10-23 11:34:50 +02:00 |
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Harald Csaszar
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fdbaac149a
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[unity] Examples scripts updated for 4.0-beta, added fixed atlas image for stretchyman on Unity since it requires manually crafted normal- and emission maps.
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2020-10-23 11:34:50 +02:00 |
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Nathan Sweet
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eed3a188f8
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Updated stretchyman example project.
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2020-10-16 19:21:02 -07:00 |
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Nathan Sweet
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cc11270b14
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Updated raptor example project.
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2020-10-15 20:31:49 -07:00 |
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Nathan Sweet
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d5b668111d
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Don't need to key crosshair in walk animation.
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2020-10-11 12:23:54 -07:00 |
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Nathan Sweet
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98a6c8f696
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Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
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2020-10-10 16:22:40 -07:00 |
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Nathan Sweet
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403fb86122
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Updated examples readme.
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2020-10-09 22:52:47 -07:00 |
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Nathan Sweet
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2b0e6babb2
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Example project export script improvements.
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2020-10-09 22:48:48 -07:00 |
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Nathan Sweet
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8c799b51f9
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Updated example projects to v4.0.
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2020-10-09 22:48:11 -07:00 |
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Nathan Sweet
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eada9e756b
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Cleaned up example export script.
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2020-09-13 23:23:27 -07:00 |
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badlogic
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08e5cd3cc9
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[cocos2dx] Fixed runtimes.sh to copy resources to example-v4 folder as well for cocos2dx v4.
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2019-12-12 14:40:53 +01:00 |
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Harald Csaszar
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873ed56e4b
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[Examples] Removed previously merged and now redundant spine-unity/hero example asset.
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2019-11-26 13:36:03 +01:00 |
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Harald Csaszar
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915273d458
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Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
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2019-11-20 13:50:31 +01:00 |
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badlogic
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015de8ed4c
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[cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532.
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2019-10-28 15:34:53 +01:00 |
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badlogic
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bb51ec7f23
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Updated examples, removed stretch-ik stretchyman.
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2019-08-05 17:31:15 +02:00 |
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badlogic
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a4f92ccf21
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[ts] Fixed resolving transform and path constraints when loading skin bones and constraints.
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2019-07-16 18:36:46 +02:00 |
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badlogic
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346a48a4a9
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Updated examples.
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2019-07-16 17:29:55 +02:00 |
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badlogic
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608acf745c
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Updated export script.
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2019-07-16 17:26:18 +02:00 |
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Harald Csaszar
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6799d6f06d
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[unity] Runtime example src files: updated stretchyman normal and emission maps, adapted to changed atlas layout.
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2019-07-09 17:28:33 +02:00 |
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badlogic
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f8f495524e
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Updated example exports, fixed up example projects with mix-and-match skin api demo.
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2019-07-09 13:47:05 +02:00 |
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badlogic
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416710db45
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Updated mix-and-match example project file.
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2019-07-08 14:15:05 +02:00 |
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badlogic
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04644caf70
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[xna][monogame] Updated examples used in XNA/Monogame example project.
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2019-06-21 17:50:16 +02:00 |
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badlogic
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6850a019ec
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Updated examples again, final binary format change.
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2019-06-19 18:02:20 +02:00 |
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badlogic
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5f13f1b8e6
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Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
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2019-06-19 16:56:47 +02:00 |
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badlogic
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e8866cc730
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[as3] Added SkeletonBinary to load binary .skel files. See #1095.
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2019-06-18 11:12:18 +02:00 |
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Harald Csaszar
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7b8475a015
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[runtimes] Added optional version parameter to export.sh
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2019-06-17 17:05:42 +02:00 |
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Harald Csaszar
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39d4d80d3d
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[unity] Removed example asset export script if-directory-exists checks again.
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2019-06-17 16:57:55 +02:00 |
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Harald Csaszar
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9a14dcfc18
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[unity] Merged export-unity.sh and export.sh example asset export scripts.
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2019-06-17 16:35:37 +02:00 |
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NathanSweet
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fd698c74d5
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Clean up.
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2019-06-17 14:33:33 +02:00 |
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Harald Csaszar
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e494836c66
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[unity] Renamed unity example asset export script.
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2019-06-17 14:26:20 +02:00 |
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Harald Csaszar
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41d3257346
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[unity] Added unity-specific example asset source files (Pharan's modified assets). Added export-unityspecific.sh and adapted runtimes.sh to new assets and to work with sparse-checkout dir structure.
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2019-06-17 14:06:37 +02:00 |
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badlogic
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5d974e4480
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Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
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2019-06-13 15:58:16 +02:00 |
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badlogic
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ca3916dad8
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[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
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2019-06-07 17:21:53 +02:00 |
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badlogic
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1ec6e26b71
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Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
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2019-06-05 11:20:43 +02:00 |
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badlogic
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c68d85a1fc
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[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:06:41 +02:00 |
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badlogic
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31a21e99a5
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Re-exported examples using pretty printing and non-essential data options.
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2019-02-19 15:58:24 +01:00 |
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