133 Commits

Author SHA1 Message Date
Mario Zechner
68b59271bb [godot] Backport to 4.1 2022-07-18 10:27:42 +02:00
Nathan Sweet
fc180d3a09 [libgdx] Fixed test skin. Fixed NormalMapTest, spineboy-old export was not updated. Marked owl.spine additive animations as "Layered" so it can be exported with cleaning. 2022-05-01 11:47:56 -04:00
Nathan Sweet
58ac2fa67e [libgdx] Fixed frame-by-frame test, added PNG export to spineboy example. 2022-05-01 11:29:29 -04:00
Mario Zechner
8761f44aa7 [cocos2d-objc] Fix example project for latest Xcode. 2022-03-25 14:34:32 +01:00
Mario Zechner
1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. 2022-03-25 13:40:03 +01:00
badlogic
147342973e Merge branch '4.0' into 4.1-beta
# Conflicts:
#	examples/raptor/export/raptor-pma.png
#	examples/raptor/export/raptor-pro.json
#	examples/raptor/export/raptor-pro.skel
#	examples/raptor/export/raptor.png
#	spine-ue4/Content/GettingStarted/Assets/Raptor/Textures/raptor.uasset
#	spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.json
#	spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.png
#	spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.uasset
#	spine-ue4/Content/GettingStarted/Assets/Spineboy/Textures/spineboy.uasset
#	spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.json
#	spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.png
#	spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.uasset
2022-03-01 17:27:24 +01:00
badlogic
324c0910eb [ue4] Fix raptor example project not containing footstep event 2022-03-01 17:13:37 +01:00
Mario Zechner
beea7c5b4d [monogame] Clean-up of .gitignore and runtimes.sh 2022-01-20 19:44:38 +01:00
Harald Csaszar
62d796f105 [unity] Added previously uncommitted unity asset copy lines to runtimes.sh script. 2021-11-15 16:16:20 +01:00
Mario Zechner
a79f3395ce [c][cpp] Add dragon assets to SFML example. 2021-11-15 16:08:52 +01:00
Mario Zechner
b48e2c33b8 [ts] More sequence fixes, see #1956
Also fixed runtime exports script, must copy all dragon atlas pages.
2021-10-13 21:42:11 +02:00
badlogic
a0f1ed1b9b [runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Mario Zechner
c41cc94008 [runtime] Revert changes to owl-pro.spine
Conversion to 4.0.31 and export breaks additive blending even more.
2021-09-14 00:44:00 +02:00
Mario Zechner
67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
43acb097e5 Example project exports, part 2. 2021-07-18 19:32:06 -04:00
Nathan Sweet
ca9194385a Example project exports. 2021-07-18 19:30:04 -04:00
Nathan Sweet
67e02ab4fa Example project clean up. 2021-07-18 19:29:51 -04:00
Nathan Sweet
583e6811ff Updated example projects, saved with 4.0.05 and fixed errors. 2021-07-14 21:09:46 -04:00
badlogic
8db815bd33 [corona] Renamed runtime to spine-solar2d
Closes #1760
2021-06-10 13:29:18 +02:00
Harald Csaszar
602aa0f109 [examples][xna] Updated manually generated normal- and rim-mask maps for Raptor, using latest atlas format. 2021-05-27 21:15:35 +02:00
Harald Csaszar
b5a7601a41 [unity] Fixed atlas asset problems after re-export with latest 4.0 Spine Editor beta version. 2021-03-02 15:57:28 +01:00
badlogic
688d855006 [runtimes] Updated examples with Editor version 4.0.58-beta. 2021-03-01 10:05:26 +01:00
Harald Csaszar
e7eef04686 [runtimes] Improved export.sh/runtimes.sh generating all data, see #1825. Added 'manual-maps' subdirs at raptor and stretchyman dirs, containing normal map, emission map, rim-mask. Updated scripts to copy assets from there. These 'manual-maps' directories need manual update when the atlas shall change, otherwise the previous consistent state from this dir is copied. 2020-12-22 18:32:06 +01:00
badlogic
dfbb18b7af Fix export script, find invocation incorrect for macOS. 2020-12-22 14:36:02 +01:00
Nathan Sweet
84c77bd46a Use pretty print and limit memory for example atlases. 2020-12-17 22:28:24 -08:00
badlogic
88f0d98dd2 [ts] Finished 4.0 port. See #1796 2020-11-27 17:53:27 +01:00
Harald Csaszar
d383caccb5 [examples] Updated example skeleton runtime copy script to copy to Unity Modules/ dirs as well (used for extension UPM packages). 2020-11-12 19:39:49 +01:00
badlogic
3863828c3e [ts] Port of 4.0 changes, some kinks to be ironed out yet.
[ts] Add .json exports to WebGL assets dir for tests.

[ts] She loads, but she no play nice.
2020-11-11 13:11:30 +01:00
Nathan Sweet
6dc94271f2 Updated example projects (camera position). 2020-10-23 20:54:19 -07:00
Nathan Sweet
993e420980 Updated example projects (camera position). 2020-10-23 20:50:47 -07:00
Nathan Sweet
4c04add7d3 Updated spineboy-ess project to v4. 2020-10-23 10:19:05 -07:00
Harald Csaszar
5e367d9216 [runtimes] Example projects: added copying mix-and-match skeleton to Unity project which is used after merging 3.8 to 4.0 now. 2020-10-23 11:45:31 +02:00
Harald Csaszar
021213c90a [runtimes] Updated hero example project to version with additional morning star skin. 2020-10-23 11:34:50 +02:00
Harald Csaszar
fdbaac149a [unity] Examples scripts updated for 4.0-beta, added fixed atlas image for stretchyman on Unity since it requires manually crafted normal- and emission maps. 2020-10-23 11:34:50 +02:00
Nathan Sweet
eed3a188f8 Updated stretchyman example project. 2020-10-16 19:21:02 -07:00
Nathan Sweet
cc11270b14 Updated raptor example project. 2020-10-15 20:31:49 -07:00
Nathan Sweet
d5b668111d Don't need to key crosshair in walk animation. 2020-10-11 12:23:54 -07:00
Nathan Sweet
98a6c8f696 Exported examples with export.sh 4.0.05-beta and ran runtimes.sh. 2020-10-10 16:22:40 -07:00
Nathan Sweet
403fb86122 Updated examples readme. 2020-10-09 22:52:47 -07:00
Nathan Sweet
2b0e6babb2 Example project export script improvements. 2020-10-09 22:48:48 -07:00
Nathan Sweet
8c799b51f9 Updated example projects to v4.0. 2020-10-09 22:48:11 -07:00
Nathan Sweet
eada9e756b Cleaned up example export script. 2020-09-13 23:23:27 -07:00
badlogic
08e5cd3cc9 [cocos2dx] Fixed runtimes.sh to copy resources to example-v4 folder as well for cocos2dx v4. 2019-12-12 14:40:53 +01:00
Harald Csaszar
873ed56e4b [Examples] Removed previously merged and now redundant spine-unity/hero example asset. 2019-11-26 13:36:03 +01:00
Harald Csaszar
915273d458 Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions. 2019-11-20 13:50:31 +01:00
badlogic
015de8ed4c [cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532. 2019-10-28 15:34:53 +01:00
badlogic
bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 2019-08-05 17:31:15 +02:00
badlogic
a4f92ccf21 [ts] Fixed resolving transform and path constraints when loading skin bones and constraints. 2019-07-16 18:36:46 +02:00
badlogic
346a48a4a9 Updated examples. 2019-07-16 17:29:55 +02:00
badlogic
608acf745c Updated export script. 2019-07-16 17:26:18 +02:00