80 Commits

Author SHA1 Message Date
Mario Zechner
68b59271bb [godot] Backport to 4.1 2022-07-18 10:27:42 +02:00
Nathan Sweet
fc180d3a09 [libgdx] Fixed test skin. Fixed NormalMapTest, spineboy-old export was not updated. Marked owl.spine additive animations as "Layered" so it can be exported with cleaning. 2022-05-01 11:47:56 -04:00
Nathan Sweet
58ac2fa67e [libgdx] Fixed frame-by-frame test, added PNG export to spineboy example. 2022-05-01 11:29:29 -04:00
Mario Zechner
8761f44aa7 [cocos2d-objc] Fix example project for latest Xcode. 2022-03-25 14:34:32 +01:00
Mario Zechner
beea7c5b4d [monogame] Clean-up of .gitignore and runtimes.sh 2022-01-20 19:44:38 +01:00
Harald Csaszar
62d796f105 [unity] Added previously uncommitted unity asset copy lines to runtimes.sh script. 2021-11-15 16:16:20 +01:00
Mario Zechner
a79f3395ce [c][cpp] Add dragon assets to SFML example. 2021-11-15 16:08:52 +01:00
Mario Zechner
b48e2c33b8 [ts] More sequence fixes, see #1956
Also fixed runtime exports script, must copy all dragon atlas pages.
2021-10-13 21:42:11 +02:00
badlogic
a0f1ed1b9b [runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Mario Zechner
67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
67e02ab4fa Example project clean up. 2021-07-18 19:29:51 -04:00
badlogic
8db815bd33 [corona] Renamed runtime to spine-solar2d
Closes #1760
2021-06-10 13:29:18 +02:00
Harald Csaszar
b5a7601a41 [unity] Fixed atlas asset problems after re-export with latest 4.0 Spine Editor beta version. 2021-03-02 15:57:28 +01:00
Harald Csaszar
e7eef04686 [runtimes] Improved export.sh/runtimes.sh generating all data, see #1825. Added 'manual-maps' subdirs at raptor and stretchyman dirs, containing normal map, emission map, rim-mask. Updated scripts to copy assets from there. These 'manual-maps' directories need manual update when the atlas shall change, otherwise the previous consistent state from this dir is copied. 2020-12-22 18:32:06 +01:00
badlogic
dfbb18b7af Fix export script, find invocation incorrect for macOS. 2020-12-22 14:36:02 +01:00
Nathan Sweet
84c77bd46a Use pretty print and limit memory for example atlases. 2020-12-17 22:28:24 -08:00
badlogic
88f0d98dd2 [ts] Finished 4.0 port. See #1796 2020-11-27 17:53:27 +01:00
Harald Csaszar
d383caccb5 [examples] Updated example skeleton runtime copy script to copy to Unity Modules/ dirs as well (used for extension UPM packages). 2020-11-12 19:39:49 +01:00
badlogic
3863828c3e [ts] Port of 4.0 changes, some kinks to be ironed out yet.
[ts] Add .json exports to WebGL assets dir for tests.

[ts] She loads, but she no play nice.
2020-11-11 13:11:30 +01:00
Harald Csaszar
5e367d9216 [runtimes] Example projects: added copying mix-and-match skeleton to Unity project which is used after merging 3.8 to 4.0 now. 2020-10-23 11:45:31 +02:00
Harald Csaszar
fdbaac149a [unity] Examples scripts updated for 4.0-beta, added fixed atlas image for stretchyman on Unity since it requires manually crafted normal- and emission maps. 2020-10-23 11:34:50 +02:00
Nathan Sweet
98a6c8f696 Exported examples with export.sh 4.0.05-beta and ran runtimes.sh. 2020-10-10 16:22:40 -07:00
Nathan Sweet
2b0e6babb2 Example project export script improvements. 2020-10-09 22:48:48 -07:00
Nathan Sweet
eada9e756b Cleaned up example export script. 2020-09-13 23:23:27 -07:00
badlogic
08e5cd3cc9 [cocos2dx] Fixed runtimes.sh to copy resources to example-v4 folder as well for cocos2dx v4. 2019-12-12 14:40:53 +01:00
Harald Csaszar
915273d458 Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions. 2019-11-20 13:50:31 +01:00
badlogic
015de8ed4c [cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532. 2019-10-28 15:34:53 +01:00
badlogic
bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 2019-08-05 17:31:15 +02:00
badlogic
608acf745c Updated export script. 2019-07-16 17:26:18 +02:00
badlogic
04644caf70 [xna][monogame] Updated examples used in XNA/Monogame example project. 2019-06-21 17:50:16 +02:00
badlogic
5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 2019-06-19 16:56:47 +02:00
badlogic
e8866cc730 [as3] Added SkeletonBinary to load binary .skel files. See #1095. 2019-06-18 11:12:18 +02:00
Harald Csaszar
7b8475a015 [runtimes] Added optional version parameter to export.sh 2019-06-17 17:05:42 +02:00
Harald Csaszar
39d4d80d3d [unity] Removed example asset export script if-directory-exists checks again. 2019-06-17 16:57:55 +02:00
Harald Csaszar
9a14dcfc18 [unity] Merged export-unity.sh and export.sh example asset export scripts. 2019-06-17 16:35:37 +02:00
NathanSweet
fd698c74d5 Clean up. 2019-06-17 14:33:33 +02:00
Harald Csaszar
e494836c66 [unity] Renamed unity example asset export script. 2019-06-17 14:26:20 +02:00
Harald Csaszar
41d3257346 [unity] Added unity-specific example asset source files (Pharan's modified assets). Added export-unityspecific.sh and adapted runtimes.sh to new assets and to work with sparse-checkout dir structure. 2019-06-17 14:06:37 +02:00
badlogic
5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375. 2019-06-13 15:58:16 +02:00
badlogic
ca3916dad8 [ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json. 2019-06-07 17:21:53 +02:00
badlogic
9d1e37d30b Updated runtimes.sh to export to player/ instead of widget/. 2018-12-17 15:33:54 +01:00
badlogic
4c9913240b Added 3.7 ready examples and their exports. 2018-11-19 13:27:49 +01:00
badlogic
bf00309ad1 Updated examples/ folder with the latest and greatest. Also updated export and runtime.sh scripts. 2018-11-15 11:01:47 +01:00
badlogic
751c6e23db [lua] Added event volume and balance, see #1171. 2018-09-06 15:57:27 +02:00
badlogic
e496bdd6c1 [as3] Added event volume and balance, see #1171. 2018-09-06 15:43:55 +02:00
badlogic
7e1a0c172d [c] Added event volume and balance, see #1171. 2018-09-06 15:05:13 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
Mario Zechner
cdc2d5bc88 [ts] Ported stretchy IK. See #1142. 2018-08-06 15:09:08 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
badlogic
34bac82ee2 [c] Fixed parsing of dark slot colors for binary files. See #1097 2018-04-12 10:30:43 +02:00