7 Commits

Author SHA1 Message Date
badlogic
691cb23218 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-12-03 17:18:04 +01:00
badlogic
990ccc4606 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-11-15 15:58:42 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
badlogic
bb1bdd7046 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-10-26 17:12:08 +02:00
sp-stefano-lanza
7183e3b0bd Feature/new skeleton culling (#1196)
* Fix culling of skeleton and clean up code

* Optionally draw the bounding rectangle of skeletons

* Add Visual Studio compiler support

* Fix indentation

* Fix indentation

* Fix indentation

* Revert some indentation changes
2018-10-16 15:46:49 +02:00
badlogic
878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. 2018-05-30 17:31:11 +02:00
badlogic
eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. 2018-02-06 15:16:23 +01:00