72 Commits

Author SHA1 Message Date
badlogic
941a9bd685 [runtimes] Ported fix for attachmentThreshold, see #1204. 2018-12-04 17:25:26 +01:00
badlogic
7a803f8b1b Updated example project exports. 2018-12-03 17:12:03 +01:00
badlogic
b8a8df486d [ts][player] Added iframe tests. 2018-11-27 12:09:07 +01:00
badlogic
05d5f6d6e0 [ts][player] Added viewport transitions between animation changes. Configurable via config.viewport.transitionTime. 2018-11-23 14:43:53 +01:00
badlogic
f6eb468d32 [ts][player] Added user defined global and per animation viewport. Viewports can also have padding. 2018-11-23 14:18:48 +01:00
badlogic
8610fd5446 [ts][player] Interface for per animation viewport config. 2018-11-23 10:50:15 +01:00
badlogic
db7d6b2cc2 [ts][player] Per animation viewports. 2018-11-22 17:31:22 +01:00
badlogic
88aaa7e70c [ts][player] Handle fullscreen changes on mobile correctly. 2018-11-22 16:49:47 +01:00
badlogic
980ae773d3 [ts][player] Popup stays within bounds of player. 2018-11-22 15:53:44 +01:00
badlogic
8e84c34999 [ts][player] Fixed more issues. Scrollsbar and docs are the last two issues. 2018-11-21 16:58:02 +01:00
badlogic
369323b24a [ts][player] Style changes. 2018-11-19 17:26:31 +01:00
badlogic
30afc61b8f [ts][player] Fixed timeline slider and speed slider. 2018-11-19 16:03:39 +01:00
badlogic
30bd8ac751 [ts][player] Fixed canvas style to use display: block, because CSS was made by sadists. 2018-11-19 15:15:21 +01:00
badlogic
0053a14965 [ts][player] Better css, fixed showControls validation not working. 2018-11-19 15:12:31 +01:00
badlogic
238523d0fc Updated assets in all runtime example projects except Unity and UE4. 2018-11-19 13:28:58 +01:00
badlogic
44552cd809 [ts] Rebuild artifacts. 2018-11-15 15:56:38 +01:00
badlogic
14a795e936 [ts][player] Made style sheet more robust against styles from embedding site. 2018-11-15 14:45:25 +01:00
badlogic
bd56277432 [ts][player] Fixed hover detection. 2018-11-15 14:39:28 +01:00
badlogic
939685f66c Added new PMA samples. 2018-11-15 10:59:50 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
badlogic
94eec340c4 [ts][player] Fixed text selection on speed slider modification in FF, added snapping to speed slider, added hiding timeline if mouse doesn't move for 1 second except when popup is active or mouse is over controls, decided against popup centered over button, removed Show prefix from debug popup, added hiding buttons if there is only one skin/animation, fixed control bone not moving when paused. 2018-11-14 14:29:27 +01:00
badlogic
3c61589312 [ts][player] more clean-up. 2018-11-08 17:44:12 +01:00
badlogic
7d039344fe [ts][player] Renamed spine-player.css to spine-widget.css 2018-11-08 17:40:34 +01:00
badlogic
bf29fcee11 [ts][player] Cleaned up and documented config object. Added separate .css file for player styles. 2018-11-08 17:38:19 +01:00
badlogic
49ba1d2bd9 [ts][player] Added controllable bones to player. 2018-11-08 16:00:23 +01:00
badlogic
5bd37ca739 Added almost all player features for V1, missing mouse/touch zoom and pan and controllable bones. 2018-11-07 18:03:37 +01:00
badlogic
2597e11ee0 [ts][widget] Added fullscreen capabilities. 2018-11-02 17:20:10 +01:00
badlogic
c0f1f24a34 [ts][widget] First iteration of new Spine Player complete. 2018-11-02 16:59:48 +01:00
badlogic
11f00040f5 Slider, loading done. 2018-11-02 10:14:15 +01:00
badlogic
d1622c0dab Beginnings of a Spine player that's more advanced than the existing widget. 2018-11-01 15:51:03 +01:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
badlogic
cd198815e5 Merge branch '3.6' into 3.7-beta 2018-06-07 16:47:50 +02:00
KITAGAWA Yasutaka
35703dbce9 fix loading multi page atlas (#1124) 2018-06-07 16:42:33 +02:00
badlogic
b547280eb9 Updated samples, added owl. 2018-01-18 15:18:31 +01:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
66c6d5cd89 [ts][widget] Added test for WebGLRenderingContext issues, see #675 2017-05-10 13:51:50 +02:00
badlogic
4ee17864a2 Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material 2017-05-09 13:32:19 +02:00
badlogic
0fac2d318c [widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events. 2017-05-05 10:08:25 +02:00
badlogic
2b4c2bcf94 [ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details. 2017-04-18 15:37:44 +02:00
badlogic
355d80129f [ts][widget] Fixed retina handling, scale backbuffer of canvas by device pixel ratio 2017-04-18 10:02:03 +02:00
Dave Geddes
3ec6c85074 reuse existing canvas element when possible (#876)
* reuse existing canvas element when possible

* [ts][widget] enable retina quality graphics
2017-04-18 09:43:41 +02:00
badlogic
0733ce8af2 [ts] Widget can now load json, atlas, and atlas pages from inline resources. See widget example source and README.md 2017-04-11 13:38:33 +02:00
badlogic
848f3d382c [runtimes] Updated remaining samples/runtimes 2017-04-11 13:14:53 +02:00
badlogic
58f7f17b37 [ts][widget] Enabled two color tinting by default. Fixed WebGL warnings 2017-04-07 15:14:54 +02:00
badlogic
0b40dd7a9f Updated exports 2017-03-27 10:19:51 +02:00
badlogic
b2d4fa4012 Merged with master, pulling in change from MathUtils -> TrigUtils in spine-libgdx as well as Maven pom.xml 2017-03-24 14:15:24 +01:00
badlogic
2585dc16ab [ts] Fixed widget example, using var instead of let 2017-03-22 17:30:06 +01:00