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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2025-12-21 09:46:02 +08:00
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5,594 Commits 17 Branches 33 Tags
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5 Commits

Author SHA1 Message Date
Harald Csaszar
6df16d4fe1 [unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader.
The component to ease replacing materials of the parent will be added in separate upcoming commit.
2020-03-27 16:56:33 +01:00
Harald Csaszar
919b7badcb [unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638. 2020-03-10 14:10:31 +01:00
Harald Csaszar
a659b70f18 [unity] Fixed Universal Render Pipeline/2D/Spine/Sprite negative scaleX losing normal-map functionality. Closes #1591. 2020-01-09 18:31:39 +01:00
Harald Csaszar
c1fd32abfd [unity] Fixed Universal Render Pipeline/2D/Spine/Sprite normals being incorrect in transparent areas. Closes #1588. 2020-01-02 18:39:55 +01:00
Harald Csaszar
d4b29c34c7 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 2019-12-20 10:07:20 +01:00
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