badlogic
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120254439b
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[godot] Add SpineAnimationState::get_num_tracks, closes #2007
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2022-06-07 11:48:59 +02:00 |
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Mario Zechner
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4239af0a1a
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[godot] Fix up formatter.
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2022-05-31 12:29:25 +02:00 |
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badlogic
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e807ef406c
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[godot] Prepare all classes for proper native object handling based on signals.
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2022-04-26 17:04:00 +02:00 |
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badlogic
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7fe9e7cbdf
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[godot] (u)int64_t -> int
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2022-04-26 13:34:03 +02:00 |
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Mario Zechner
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ccc43a3864
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[godot] 4.x compatibility.
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2022-04-21 02:40:26 +02:00 |
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Mario Zechner
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2ec5d44ed3
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[godot] Fix all clang-tidy issues.
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2022-04-20 15:10:00 +02:00 |
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Mario Zechner
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676a7443dd
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[godot] Clean-up SpinePathConstraintData, rename common.h
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2022-04-19 17:39:58 +02:00 |
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badlogic
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68f2e04495
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[godot] Clean-up SpineAnimation & SpineAnimationState, unify native object checks.
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2022-04-12 11:24:57 +02:00 |
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Mario Zechner
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8bf0525020
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[godot] Move spine_godot outside the Godot source tree.
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2022-04-09 17:56:41 +02:00 |
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