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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2025-12-21 09:46:02 +08:00
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7,866 Commits 17 Branches 33 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
badlogic
120254439b [godot] Add SpineAnimationState::get_num_tracks, closes #2007 2022-06-07 11:48:59 +02:00
Mario Zechner
4239af0a1a [godot] Fix up formatter. 2022-05-31 12:29:25 +02:00
badlogic
e807ef406c [godot] Prepare all classes for proper native object handling based on signals. 2022-04-26 17:04:00 +02:00
badlogic
7fe9e7cbdf [godot] (u)int64_t -> int 2022-04-26 13:34:03 +02:00
Mario Zechner
ccc43a3864 [godot] 4.x compatibility. 2022-04-21 02:40:26 +02:00
Mario Zechner
2ec5d44ed3 [godot] Fix all clang-tidy issues. 2022-04-20 15:10:00 +02:00
Mario Zechner
676a7443dd [godot] Clean-up SpinePathConstraintData, rename common.h 2022-04-19 17:39:58 +02:00
badlogic
68f2e04495 [godot] Clean-up SpineAnimation & SpineAnimationState, unify native object checks. 2022-04-12 11:24:57 +02:00
Mario Zechner
8bf0525020 [godot] Move spine_godot outside the Godot source tree. 2022-04-09 17:56:41 +02:00
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