badlogic
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614b2749f7
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[ue4] Closes #1993, don't generate collision meshes in editor.
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2022-05-02 18:19:48 +02:00 |
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badlogic
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50de8ea77c
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[ue4] Added USpineSkeletonComponent::SetSlotColor(). Closes #1904.
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2021-06-19 15:06:00 +02:00 |
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badlogic
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11d32da100
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[ue4] Subclass FSlateBrush directly and do not clean up resources manually. The FSlateMaterialBrush implementation in UE 4.22 and below wrongfully frees resources it should not, leading to flickering artifacts on mobile. This was fixed in UE 4.23.1+. The fix in this commits emulates the engine source fix for lower UE4 versions. Closes #1458.
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2019-11-21 16:35:55 +01:00 |
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badlogic
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f6f3ed9542
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[ue4] SpineSkeletonRendererComponent explicitely generates normals now. Added SpineLitNormalMaterial, a masked material for use with UE4s lighting.
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2019-06-26 16:19:58 +02:00 |
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badlogic
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bf0999e202
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[ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes.
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2019-04-12 16:17:11 +02:00 |
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badlogic
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3c06a0881f
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[ue4] Clean-up of assets and build scripts.
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2019-01-17 16:35:03 +01:00 |
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badlogic
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67b8aed689
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[ue4] Fixed collision mesh cooking. See #1085
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2018-03-20 16:40:57 +01:00 |
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badlogic
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0c02bace47
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[c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088
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2018-03-20 15:04:19 +01:00 |
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badlogic
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27926682d6
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[ue4] Start anew
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2016-11-29 14:36:39 +01:00 |
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