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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-19 16:26:40 +08:00
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4,906 Commits 18 Branches 33 Tags
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7 Commits

Author SHA1 Message Date
badlogic
7a803f8b1b Updated example project exports. 2018-12-03 17:12:03 +01:00
badlogic
7a10d04e61 [starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care. 2018-02-08 14:39:51 +01:00
badlogic
902e5e5432 [starling] Reverted example changes. 2017-10-11 11:10:23 +02:00
badlogic
f31d98506c [as3] Fixed DeformTimeline, see #1016. 2017-10-11 11:05:08 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
2b60e8f3b2 [starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897 2017-05-10 15:32:02 +02:00
badlogic
8bd058f82e [starling] Updated to Starling 2.1. Added coin sample 2017-04-14 15:58:15 +02:00
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