Nathan Sweet
|
f08d58dc98
|
License header update.
|
2025-04-05 13:42:13 -04:00 |
|
Mario Zechner
|
aca86fa588
|
[cpp] Fix float exception, closes #2583
|
2024-07-24 13:49:42 +02:00 |
|
Mario Zechner
|
5ffdcdb1e6
|
[cpp] Initial pass at physics, incomplete
|
2023-12-22 17:26:49 +01:00 |
|
Mario Zechner
|
4047f1ba07
|
Updated license headers.
|
2023-07-31 13:29:16 +02:00 |
|
Mario Zechner
|
96c0842021
|
[cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1
|
2023-02-17 14:25:41 +01:00 |
|
Nathan Sweet
|
96a998b82d
|
Spine Runtimes License Agreement update (September 24, 2021).
|
2021-09-24 18:18:19 -10:00 |
|
Mario Zechner
|
4715608108
|
[c][cpp] Fix remaining 4.0 porting bugs, apply formatter.
|
2021-06-07 16:13:25 +02:00 |
|
badlogic
|
b67bf992a0
|
Single bone IK fix and license header update. Closes #1580, closes #1581.
|
2019-12-20 12:20:46 +01:00 |
|
badlogic
|
7f7e5f0fec
|
Updated license headers and LICENSE files.
|
2019-05-02 11:38:19 +02:00 |
|
badlogic
|
bb48f1466b
|
[cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error.
|
2018-09-28 16:47:19 +02:00 |
|
badlogic
|
e1daddebf4
|
[cpp] Fixed constants in MathUtil.
|
2018-06-06 16:24:46 +02:00 |
|
badlogic
|
b724853158
|
[cpp] MSVC doesn't understand constant.
|
2018-06-06 15:47:38 +02:00 |
|
badlogic
|
1454f8a97a
|
[ue4] Fixed up spine-cpp for use in UE4.
|
2018-06-06 15:44:09 +02:00 |
|
badlogic
|
878a6e6435
|
Refactored C++ runtime, added cocos2d-x cpp runtime.
|
2018-05-30 17:31:11 +02:00 |
|
badlogic
|
265b18571c
|
Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures.
|
2018-05-24 15:30:58 +02:00 |
|
badlogic
|
6c29e8c2e9
|
[cpp] Fixed up Skin and internal hashmap like structure.
|
2018-04-18 14:25:56 +02:00 |
|
badlogic
|
e4a029e1a7
|
[cpp] Added VertexEffect.
|
2018-03-05 16:08:17 +01:00 |
|
badlogic
|
9cdf4c69ed
|
[cpp] Formatting & cleanup
|
2018-02-28 15:49:30 +01:00 |
|
badlogic
|
d631b252be
|
[cpp] Fixed up Bone and MathUtil.
|
2018-02-23 16:15:25 +01:00 |
|
badlogic
|
7a18b81226
|
[cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint.
|
2018-02-23 15:45:45 +01:00 |
|
badlogic
|
1c21542148
|
[cpp] Replaced usages of math.h with MathUtil.
|
2018-02-20 15:32:31 +01:00 |
|
badlogic
|
a8af3fa07e
|
[cpp] First Clang-Tidy run.
|
2018-02-16 17:36:07 +01:00 |
|
badlogic
|
7180f17af2
|
[cpp] All Spine objects derrive from SpineObject so we can override new/delete, which in turn calls SpineExtension allocation methods (not implemented yet). Refactored SpineExtension, removing use of macros, introducing use of templated static methods for more comfort. Rewired all allocation code throughout the runtime. See #1046.
|
2018-02-01 17:40:55 +01:00 |
|
Stephen Gowen
|
d403db2754
|
Forgot to move the namespace braces.
|
2017-12-13 12:08:23 -05:00 |
|
Stephen Gowen
|
64fd7c2886
|
Moving Braces to Same Line
|
2017-12-12 10:51:11 -05:00 |
|
Stephen Gowen
|
3fc2f08ff6
|
Okay, AnimationState is done, on to SkeletonJson and SkeletonBinary
|
2017-12-02 14:46:48 -05:00 |
|
Stephen Gowen
|
87a18e22b8
|
wip
Almost ready to implement file loading
|
2017-10-29 20:54:08 -04:00 |
|
Stephen Gowen
|
d7a569d47d
|
wip
|
2017-10-22 21:08:29 -04:00 |
|
Stephen Gowen
|
072ada4c5c
|
wip
|
2017-10-17 18:05:43 -04:00 |
|
Stephen Gowen
|
210e492d79
|
wip
|
2017-10-15 20:53:02 -04:00 |
|
Stephen Gowen
|
26eabbf1df
|
wip
|
2017-10-08 19:03:24 -04:00 |
|