NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
3c6954872a
Adde animation state to example.
2013-04-02 19:10:48 +02:00
NathanSweet
b795fd2d5d
Action example.
2013-04-02 03:05:16 +02:00
NathanSweet
e454021503
Converted spine-cocos2dx from spine-cpp to spine-c.
2013-04-02 02:47:36 +02:00
Stefan Nguyen
d8ac89b5df
add example use CCAction classes with CCSkeleton
2013-03-27 22:42:40 +07:00
NathanSweet
d67191d653
Renamed ExampleScene to ExampleLayer.
2013-03-26 00:15:12 +01:00
NathanSweet
6342ed949e
Static method to create autoreleased CCSkeleton.
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Example shows memory management.
Fixed bug in memory management, texture not retained. :)
2013-03-25 23:51:33 +01:00
NathanSweet
ec8509b511
Source formatting, clean up.
2013-03-25 22:27:00 +01:00
NathanSweet
554b6592b6
Fixed up Windows stuff.
2013-03-25 19:46:46 +01:00
NathanSweet
4cb9a8b088
Merge branch 'master' of https://github.com/vinova/spine-runtimes into vinova-master
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Conflicts:
spine-cocos2dx/example/Classes/ExampleScene.cpp
2013-03-25 19:20:45 +01:00
Stefan Nguyen
ef6140e4c1
scale SkeletonJson object to 0.5
2013-03-25 22:03:49 +07:00
Stefan Nguyen
510849c609
support multiple-resolutions
2013-03-25 15:58:28 +07:00
Stefan Nguyen
ee25feffbe
reorganize structure to match cocos2d-x multi-platform style; create a working iOS example
2013-03-25 14:36:39 +07:00