NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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bb48f1466b
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[cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error.
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2018-09-28 16:47:19 +02:00 |
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badlogic
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1454f8a97a
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[ue4] Fixed up spine-cpp for use in UE4.
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2018-06-06 15:44:09 +02:00 |
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badlogic
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878a6e6435
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Refactored C++ runtime, added cocos2d-x cpp runtime.
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2018-05-30 17:31:11 +02:00 |
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badlogic
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265b18571c
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Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures.
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2018-05-24 15:30:58 +02:00 |
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badlogic
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bd665df1d3
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[cpp] Cleaned up API.
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2018-03-05 16:58:12 +01:00 |
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badlogic
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9ceec41432
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[cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code.
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2018-03-05 14:32:09 +01:00 |
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badlogic
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7a18b81226
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[cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint.
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2018-02-23 15:45:45 +01:00 |
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badlogic
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2d41846b1f
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[cpp] Refactored hash map, it's really a linked list for simplicity
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2018-02-22 13:27:37 +01:00 |
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badlogic
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a8af3fa07e
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[cpp] First Clang-Tidy run.
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2018-02-16 17:36:07 +01:00 |
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badlogic
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895407b69d
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[cpp] Replaced all usages of std::string (except in RTTI) with custom String. Fixed a bunch of unnecessary copies/pass by values.
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2018-02-16 16:51:55 +01:00 |
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badlogic
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e7e240d109
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[cpp] Crashes and leaks everywhere :D
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2018-02-14 16:49:55 +01:00 |
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badlogic
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7180f17af2
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[cpp] All Spine objects derrive from SpineObject so we can override new/delete, which in turn calls SpineExtension allocation methods (not implemented yet). Refactored SpineExtension, removing use of macros, introducing use of templated static methods for more comfort. Rewired all allocation code throughout the runtime. See #1046.
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2018-02-01 17:40:55 +01:00 |
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Stephen Gowen
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d403db2754
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Forgot to move the namespace braces.
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2017-12-13 12:08:23 -05:00 |
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Stephen Gowen
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64fd7c2886
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Moving Braces to Same Line
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2017-12-12 10:51:11 -05:00 |
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Stephen Gowen
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3fc2f08ff6
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Okay, AnimationState is done, on to SkeletonJson and SkeletonBinary
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2017-12-02 14:46:48 -05:00 |
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Stephen Gowen
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c4b7df2c2c
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The power of commenting stuff out!
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2017-11-16 14:02:39 -05:00 |
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Stephen Gowen
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d80a00ead6
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wip
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2017-11-12 17:27:09 -05:00 |
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Stephen Gowen
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38f4fdde28
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Okay, gonna do this properly. Will use spine-c AND spine-cpp in parallel. This will be good for benchmarking during and after development.
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2017-09-29 12:18:02 -04:00 |
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Stephen Gowen
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4e542e2931
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Initial Commit, nothing special going on here yet!
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2017-09-27 16:42:00 -04:00 |
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