4515 Commits

Author SHA1 Message Date
pharan
48c954d035 [unity] SpineEditorUtilities preferences cleanup + .atlas file warning. 2018-12-05 20:13:27 +08:00
pharan
02cbf807eb [unity] SpineEditorUtilities better defines. 2018-12-05 20:12:10 +08:00
pharan
ce9492a74c [unity] SpineEditorUtilities better defines. 2018-12-05 20:10:52 +08:00
badlogic
54c6aacaa2 [as3] Ported attachment timeline threshold and draw order fix. See #1204. 2018-12-05 11:43:58 +01:00
badlogic
941a9bd685 [runtimes] Ported fix for attachmentThreshold, see #1204. 2018-12-04 17:25:26 +01:00
badlogic
9d54f47114 [cocos2dx] Closes #1216. Cocos2dx may draw a SkeletonAnimation node before its update method is called. The skeleton is thus rendered in the setup pose for the first frame. 2018-12-04 16:33:14 +01:00
pharan
3ff14fc186 [unity] Update separator slot APIs. 2018-12-04 19:42:58 +08:00
pharan
bd342bc10d [unity] Disable baking with new prefab system. 2018-12-04 19:41:53 +08:00
NathanSweet
54dd3825f7 [libgdx] Minor javadoc update. 2018-12-03 18:06:17 +01:00
badlogic
7a803f8b1b Updated example project exports. 2018-12-03 17:12:03 +01:00
badlogic
f8d4b9e591 Updated example projects. Coin was redone. 2018-12-03 16:53:24 +01:00
pharan
2db2f22705
[csharp] Fix attachment and draworder threshold TrackEntry settings.
Port of: b4c50035b8
see: https://github.com/EsotericSoftware/spine-runtimes/issues/1204
2018-12-03 18:26:51 +08:00
pharan
536ccce9ea
[csharp] Update DrawOrderTimeline setup pose code. 2018-12-03 18:25:11 +08:00
pharan
37b99d6933
[unity] spine-unity whitespace formatting. 2018-12-03 17:49:34 +08:00
NathanSweet
b4c50035b8 [libgdx] AnimationState, fixed attachment and draw order threshold TrackEntry settings.
closes #1204
2018-12-01 20:59:19 +01:00
NathanSweet
d9e39c2866 [libgdx] SkeletonViewer, display track percentages with lowest at bottom. 2018-12-01 20:59:19 +01:00
badlogic
08694b37b3 [c][cpp] Ignore return carriage at end of atlas file lines. 2018-11-30 16:13:37 +01:00
harald.csaszar
6d3fc9b3a0 [unity] Fixed unity mecanim transition interruptions for SkeletonMecanim. Fixes #1208 2018-11-29 10:12:21 +01:00
pharan
5530805a3e
[csharp] Fix ColorTimeline.Apply before first key. 2018-11-28 23:26:45 +08:00
pharan
80272fb719 [unity] 2018.3 prefab handling for scene components and inspectors. 2018-11-28 20:53:16 +08:00
badlogic
7175cf98e7 [c][cpp] Closes #1213, don't trim end of atlas file line. 2018-11-27 12:24:15 +01:00
badlogic
b8a8df486d [ts][player] Added iframe tests. 2018-11-27 12:09:07 +01:00
badlogic
05d5f6d6e0 [ts][player] Added viewport transitions between animation changes. Configurable via config.viewport.transitionTime. 2018-11-23 14:43:53 +01:00
badlogic
f6eb468d32 [ts][player] Added user defined global and per animation viewport. Viewports can also have padding. 2018-11-23 14:18:48 +01:00
badlogic
8610fd5446 [ts][player] Interface for per animation viewport config. 2018-11-23 10:50:15 +01:00
badlogic
db7d6b2cc2 [ts][player] Per animation viewports. 2018-11-22 17:31:22 +01:00
badlogic
88aaa7e70c [ts][player] Handle fullscreen changes on mobile correctly. 2018-11-22 16:49:47 +01:00
badlogic
980ae773d3 [ts][player] Popup stays within bounds of player. 2018-11-22 15:53:44 +01:00
badlogic
7910e7cc3e Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-21 16:58:11 +01:00
badlogic
8e84c34999 [ts][player] Fixed more issues. Scrollsbar and docs are the last two issues. 2018-11-21 16:58:02 +01:00
NathanSweet
750722f1c9 Catch Throwable rather than Exception. 2018-11-20 21:44:47 +01:00
badlogic
369323b24a [ts][player] Style changes. 2018-11-19 17:26:31 +01:00
badlogic
30afc61b8f [ts][player] Fixed timeline slider and speed slider. 2018-11-19 16:03:39 +01:00
badlogic
30bd8ac751 [ts][player] Fixed canvas style to use display: block, because CSS was made by sadists. 2018-11-19 15:15:21 +01:00
badlogic
0053a14965 [ts][player] Better css, fixed showControls validation not working. 2018-11-19 15:12:31 +01:00
badlogic
896bdf913c [ts][player] Integrated new spinner. 2018-11-19 14:44:21 +01:00
badlogic
238523d0fc Updated assets in all runtime example projects except Unity and UE4. 2018-11-19 13:28:58 +01:00
badlogic
8945d209c5 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-19 13:27:56 +01:00
badlogic
4c9913240b Added 3.7 ready examples and their exports. 2018-11-19 13:27:49 +01:00
pharan
533a25286a [unity] SpineEvent attribute audioOnly flag. 2018-11-19 11:07:24 +08:00
pharan
12e7ebf78f [unity] SkeletonRenderer cleanup. 2018-11-19 11:06:50 +08:00
pharan
eccb124604
[unity] SpineAttributeDrawers formatting 2018-11-19 10:44:43 +08:00
pharan
b6c00a4880
[unity] SpineAttributes formatting. 2018-11-19 10:42:25 +08:00
badlogic
44552cd809 [ts] Rebuild artifacts. 2018-11-15 15:56:38 +01:00
badlogic
14a795e936 [ts][player] Made style sheet more robust against styles from embedding site. 2018-11-15 14:45:25 +01:00
badlogic
bd56277432 [ts][player] Fixed hover detection. 2018-11-15 14:39:28 +01:00
badlogic
bf00309ad1 Updated examples/ folder with the latest and greatest. Also updated export and runtime.sh scripts. 2018-11-15 11:01:47 +01:00
badlogic
939685f66c Added new PMA samples. 2018-11-15 10:59:50 +01:00
badlogic
8eec72023a Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-15 10:58:37 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00