14 Commits

Author SHA1 Message Date
NathanSweet
1ea3a3d9e2 Updated GUID. 2014-05-13 13:56:26 +02:00
NathanSweet
1306384a8c Immutable triangles optimization, better inspectors. 2014-04-27 13:21:17 +02:00
NathanSweet
6983ec6fd3 Optimization to not render meshes. Better inspectors. 2014-04-27 00:23:11 +02:00
NathanSweet
09fac79d03 Meshes, FFD and skinning for spine-unity. 2014-04-25 18:21:00 +02:00
NathanSweet
5b68fe5190 Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
2014-04-24 17:32:23 +02:00
NathanSweet
38e54e686d Added BoneComponent.
closes #166
2014-02-05 20:23:34 +01:00
NathanSweet
86093e7d0d Clean up, added zSpacing.
#166
2014-02-05 18:10:07 +01:00
NathanSweet
9ab690005a Deleted useAnimationName. Cleaned up examples.
useAnimationName isn't needed now that animationName is just a property that sets the animation for track zero.
2013-10-03 21:47:55 +02:00
NathanSweet
359b25d9d4 spine-tk2d and spine-unity updated to latest spine-csharp.
closes #120
closes #125
2013-09-26 10:02:17 +02:00
NathanSweet
288e520b25 Refactored spine-unity to support multiple materials. 2013-08-03 15:44:04 +02:00
NathanSweet
f9d538d6e7 Unity 3.5 is no longer supported. Verified works with Unity 4.2. 2013-08-03 10:36:14 +02:00
NathanSweet
643439dc9c Separate Unity 4 and 3.5 examples. 2013-04-22 11:54:57 +02:00
NathanSweet
143f99a81f Refactoring for multi page atlas support. 2013-04-17 22:09:58 +02:00
NathanSweet
d3bd35a0e3 Reorganized Unity project. 2013-04-15 12:02:48 +02:00