Mario Zechner
2ddf551a5e
[godot| Use skeleton data resource for mix-and-match
2022-04-05 18:18:45 +02:00
Mario Zechner
f684e7ce8f
[godot] Fix examples/export/runtimes.sh for Godot.
2022-04-05 18:07:23 +02:00
Mario Zechner
9d31b83105
[godot] Add support for binary skeleton files, clean-up import and resource saving/loading infrastructure.
2022-04-05 15:21:38 +02:00
Mario Zechner
b760bb7606
[godot] Remove SpineSpriteAnimateDialog, clean-up SpineAnimationStateDataResource, rename SpineSprite.manual_update -> update_all
2022-04-05 12:58:48 +02:00
Mario Zechner
7f92b6893b
[godot] Clean-up
...
* Remove forced -O2 flag
* Remove "external functions" from SpineSprite
* Add preview_animation property to SpineSprite. When set, the sprite will playback the selected animation in the editor.
* Fix mix-and-match script
2022-04-05 10:11:35 +02:00
Mario Zechner
7ed0d41cf6
[godot] Add mix-and-match example
2022-04-04 16:31:46 +02:00
Mario Zechner
437f88922d
[godot] Fix examples/export/runtime.sh for godot, fix MeshAttachment, fix Godot example
2022-04-04 14:38:04 +02:00
Mario Zechner
9ad9fff97e
Move atlas format loader/saver to spineatlas.h, remove custom skin resource.
2021-10-01 15:40:53 +02:00
Mario Zechner
b22a043ad5
Faster compilation by excluding unnecessary modules.
2021-10-01 13:44:12 +02:00
Mario Zechner
48bdebcab4
Clean-up
2021-10-01 13:03:37 +02:00
Mario Zechner
0b0800143a
[godot] Test scene, minor clean-up.
2021-09-28 22:36:24 +02:00
Mario Zechner
cc57c3dbc9
[godot] Initial commit
2021-09-28 11:27:11 +02:00