12 Commits

Author SHA1 Message Date
Mario Zechner
2ddf551a5e [godot| Use skeleton data resource for mix-and-match 2022-04-05 18:18:45 +02:00
Mario Zechner
f684e7ce8f [godot] Fix examples/export/runtimes.sh for Godot. 2022-04-05 18:07:23 +02:00
Mario Zechner
9d31b83105 [godot] Add support for binary skeleton files, clean-up import and resource saving/loading infrastructure. 2022-04-05 15:21:38 +02:00
Mario Zechner
b760bb7606 [godot] Remove SpineSpriteAnimateDialog, clean-up SpineAnimationStateDataResource, rename SpineSprite.manual_update -> update_all 2022-04-05 12:58:48 +02:00
Mario Zechner
7f92b6893b [godot] Clean-up
* Remove forced -O2 flag
* Remove "external functions" from SpineSprite
* Add preview_animation property to SpineSprite. When set, the sprite will playback the selected animation in the editor.
* Fix mix-and-match script
2022-04-05 10:11:35 +02:00
Mario Zechner
7ed0d41cf6 [godot] Add mix-and-match example 2022-04-04 16:31:46 +02:00
Mario Zechner
437f88922d [godot] Fix examples/export/runtime.sh for godot, fix MeshAttachment, fix Godot example 2022-04-04 14:38:04 +02:00
Mario Zechner
9ad9fff97e Move atlas format loader/saver to spineatlas.h, remove custom skin resource. 2021-10-01 15:40:53 +02:00
Mario Zechner
b22a043ad5 Faster compilation by excluding unnecessary modules. 2021-10-01 13:44:12 +02:00
Mario Zechner
48bdebcab4 Clean-up 2021-10-01 13:03:37 +02:00
Mario Zechner
0b0800143a [godot] Test scene, minor clean-up. 2021-09-28 22:36:24 +02:00
Mario Zechner
cc57c3dbc9 [godot] Initial commit 2021-09-28 11:27:11 +02:00