27 Commits

Author SHA1 Message Date
badlogic
8ec6a9ef3b [ts] Updated demo assets to latest format. 2019-06-05 11:59:31 +02:00
badlogic
576c1da32f [ts] Ported skin API changes, see #841. 2019-05-10 15:07:06 +02:00
badlogic
4fe53ac856 [webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo. 2017-09-14 15:47:51 +02:00
badlogic
ff1a81bab3 [webgl] Refactored demos to use preallocated canvas & context 2017-09-14 12:15:23 +02:00
badlogic
297362f246 [ts] Fixed WebGL demos 2017-04-18 11:42:05 +02:00
badlogic
fb6336bf73 [ts] Fixed demos 2017-04-07 16:43:45 +02:00
badlogic
5af8185261 [ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader 2017-04-07 15:50:22 +02:00
badlogic
6808b9f44a [ts] Fixed up demos 2017-03-31 12:27:41 +02:00
NathanSweet
c6cc8847ae [spine-ts] Fixed copy/paste bug when firing listeners. 2016-10-30 23:06:50 +01:00
badlogic
969ae94f9d [ts] Finished porting new AnimationState, works as intended 2016-10-25 11:26:14 +02:00
NathanSweet
6cdcdbdb40 Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes. 2016-10-15 10:27:38 +02:00
NathanSweet
6e09ef7320 [ts] Updated loading screen. 2016-09-13 12:01:23 +02:00
NathanSweet
1dd775f5d6 Changed default colors. 2016-09-06 21:13:09 +02:00
NathanSweet
4a2ba83aa4 [ts] Demo refactoring. 2016-09-06 12:46:25 +02:00
NathanSweet
e8227537ba [ts] Various demo improvements. 2016-09-04 17:14:12 +02:00
NathanSweet
1e650a70ac [ts] Adjusted skeleton positions. 2016-09-03 17:18:31 +02:00
NathanSweet
ee833b3043 Removed swing animations on tracks > 0. 2016-09-02 23:07:05 +02:00
badlogic
c06d62bae8 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-09-02 16:45:02 +02:00
badlogic
1c74823b2f [ts] Refactored demos to share assets as much as possible. Added SharedAssetManager for that purpose 2016-09-02 11:22:04 +02:00
NathanSweet
a0cb629496 Keep weapon when changing skins. Delay start of swings. 2016-09-01 22:32:49 +02:00
NathanSweet
e4bd9124a5 Don't show default skin. 2016-09-01 18:06:00 +02:00
badlogic
e5032250bc [ts] Getting close to being done with demos 2016-09-01 17:12:50 +02:00
badlogic
348b11e275 [ts] More demo work 2016-09-01 14:46:36 +02:00
badlogic
47e706c972 [ts] More demo polishing 2016-08-31 16:53:48 +02:00
badlogic
0e59f99956 [ts] Removed demo assets, we now load from the server (using CORS). Enabled PMA for all demos, rewired some assets 2016-08-31 11:56:30 +02:00
badlogic
15c82b221a [ts] Refactored demos so we can load them sequentially 2016-08-30 12:07:33 +02:00
badlogic
d2c4a2b1bc [ts] New demos, tons of fixes 2016-08-30 09:46:06 +02:00