93 Commits

Author SHA1 Message Date
Nathan Sweet
8c799b51f9 Updated example projects to v4.0. 2020-10-09 22:48:11 -07:00
Nathan Sweet
eada9e756b Cleaned up example export script. 2020-09-13 23:23:27 -07:00
badlogic
08e5cd3cc9 [cocos2dx] Fixed runtimes.sh to copy resources to example-v4 folder as well for cocos2dx v4. 2019-12-12 14:40:53 +01:00
Harald Csaszar
873ed56e4b [Examples] Removed previously merged and now redundant spine-unity/hero example asset. 2019-11-26 13:36:03 +01:00
Harald Csaszar
915273d458 Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions. 2019-11-20 13:50:31 +01:00
badlogic
015de8ed4c [cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532. 2019-10-28 15:34:53 +01:00
badlogic
bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 2019-08-05 17:31:15 +02:00
badlogic
a4f92ccf21 [ts] Fixed resolving transform and path constraints when loading skin bones and constraints. 2019-07-16 18:36:46 +02:00
badlogic
346a48a4a9 Updated examples. 2019-07-16 17:29:55 +02:00
badlogic
608acf745c Updated export script. 2019-07-16 17:26:18 +02:00
Harald Csaszar
6799d6f06d [unity] Runtime example src files: updated stretchyman normal and emission maps, adapted to changed atlas layout. 2019-07-09 17:28:33 +02:00
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
badlogic
416710db45 Updated mix-and-match example project file. 2019-07-08 14:15:05 +02:00
badlogic
04644caf70 [xna][monogame] Updated examples used in XNA/Monogame example project. 2019-06-21 17:50:16 +02:00
badlogic
6850a019ec Updated examples again, final binary format change. 2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 2019-06-19 16:56:47 +02:00
badlogic
e8866cc730 [as3] Added SkeletonBinary to load binary .skel files. See #1095. 2019-06-18 11:12:18 +02:00
Harald Csaszar
7b8475a015 [runtimes] Added optional version parameter to export.sh 2019-06-17 17:05:42 +02:00
Harald Csaszar
39d4d80d3d [unity] Removed example asset export script if-directory-exists checks again. 2019-06-17 16:57:55 +02:00
Harald Csaszar
9a14dcfc18 [unity] Merged export-unity.sh and export.sh example asset export scripts. 2019-06-17 16:35:37 +02:00
NathanSweet
fd698c74d5 Clean up. 2019-06-17 14:33:33 +02:00
Harald Csaszar
e494836c66 [unity] Renamed unity example asset export script. 2019-06-17 14:26:20 +02:00
Harald Csaszar
41d3257346 [unity] Added unity-specific example asset source files (Pharan's modified assets). Added export-unityspecific.sh and adapted runtimes.sh to new assets and to work with sparse-checkout dir structure. 2019-06-17 14:06:37 +02:00
badlogic
5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375. 2019-06-13 15:58:16 +02:00
badlogic
ca3916dad8 [ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json. 2019-06-07 17:21:53 +02:00
badlogic
1ec6e26b71 Updated example exports and copies in runtime example projects to the latest .json and .skel formats. 2019-06-05 11:20:43 +02:00
badlogic
c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:06:41 +02:00
badlogic
31a21e99a5 Re-exported examples using pretty printing and non-essential data options. 2019-02-19 15:58:24 +01:00
badlogic
9d1e37d30b Updated runtimes.sh to export to player/ instead of widget/. 2018-12-17 15:33:54 +01:00
badlogic
f8d4b9e591 Updated example projects. Coin was redone. 2018-12-03 16:53:24 +01:00
badlogic
4c9913240b Added 3.7 ready examples and their exports. 2018-11-19 13:27:49 +01:00
badlogic
bf00309ad1 Updated examples/ folder with the latest and greatest. Also updated export and runtime.sh scripts. 2018-11-15 11:01:47 +01:00
badlogic
751c6e23db [lua] Added event volume and balance, see #1171. 2018-09-06 15:57:27 +02:00
badlogic
e496bdd6c1 [as3] Added event volume and balance, see #1171. 2018-09-06 15:43:55 +02:00
badlogic
7e1a0c172d [c] Added event volume and balance, see #1171. 2018-09-06 15:05:13 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
pharan
1ed6d7c485 [examples] Root motion animation on stretchyman-pro. 2018-08-15 16:10:32 +08:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
Mario Zechner
cdc2d5bc88 [ts] Ported stretchy IK. See #1142. 2018-08-06 15:09:08 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
badlogic
8259b44bdd Added audio file to spineboy 2018-05-24 16:10:03 +02:00
pharan
d5e75febee Merge branch '3.6' into 3.7-beta
# Conflicts:
#	examples/hero/export/hero-pro.json
#	examples/hero/export/hero-pro.skel
2018-04-19 15:02:08 +08:00
pharan
2d9a772954 [examples] Update hero-pro 2018-04-19 11:49:45 +08:00
pharan
79a8a33776 [examples] Update hero-pro animations. 2018-04-18 07:28:22 +08:00
badlogic
34bac82ee2 [c] Fixed parsing of dark slot colors for binary files. See #1097 2018-04-12 10:30:43 +02:00
badlogic
c97553474e Added new assets for libGDX tests. 2018-04-12 10:24:42 +02:00
badlogic
a627b4372d Updated export script for spine-sfml-c/cpp 2018-04-12 10:23:41 +02:00
badlogic
99d3e15a18 [cpp] Fixed all the things by calloc'ing instead of allocing... 2018-02-26 16:34:43 +01:00
badlogic
90e1a5ca5a Updated owl. 2018-01-19 13:15:31 +01:00