Nathan Sweet
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8c799b51f9
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Updated example projects to v4.0.
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2020-10-09 22:48:11 -07:00 |
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Nathan Sweet
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eada9e756b
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Cleaned up example export script.
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2020-09-13 23:23:27 -07:00 |
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badlogic
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08e5cd3cc9
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[cocos2dx] Fixed runtimes.sh to copy resources to example-v4 folder as well for cocos2dx v4.
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2019-12-12 14:40:53 +01:00 |
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Harald Csaszar
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873ed56e4b
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[Examples] Removed previously merged and now redundant spine-unity/hero example asset.
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2019-11-26 13:36:03 +01:00 |
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Harald Csaszar
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915273d458
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Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
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2019-11-20 13:50:31 +01:00 |
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badlogic
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015de8ed4c
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[cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532.
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2019-10-28 15:34:53 +01:00 |
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badlogic
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bb51ec7f23
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Updated examples, removed stretch-ik stretchyman.
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2019-08-05 17:31:15 +02:00 |
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badlogic
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a4f92ccf21
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[ts] Fixed resolving transform and path constraints when loading skin bones and constraints.
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2019-07-16 18:36:46 +02:00 |
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badlogic
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346a48a4a9
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Updated examples.
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2019-07-16 17:29:55 +02:00 |
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badlogic
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608acf745c
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Updated export script.
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2019-07-16 17:26:18 +02:00 |
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Harald Csaszar
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6799d6f06d
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[unity] Runtime example src files: updated stretchyman normal and emission maps, adapted to changed atlas layout.
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2019-07-09 17:28:33 +02:00 |
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badlogic
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f8f495524e
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Updated example exports, fixed up example projects with mix-and-match skin api demo.
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2019-07-09 13:47:05 +02:00 |
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badlogic
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416710db45
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Updated mix-and-match example project file.
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2019-07-08 14:15:05 +02:00 |
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badlogic
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04644caf70
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[xna][monogame] Updated examples used in XNA/Monogame example project.
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2019-06-21 17:50:16 +02:00 |
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badlogic
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6850a019ec
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Updated examples again, final binary format change.
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2019-06-19 18:02:20 +02:00 |
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badlogic
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5f13f1b8e6
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Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
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2019-06-19 16:56:47 +02:00 |
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badlogic
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e8866cc730
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[as3] Added SkeletonBinary to load binary .skel files. See #1095.
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2019-06-18 11:12:18 +02:00 |
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Harald Csaszar
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7b8475a015
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[runtimes] Added optional version parameter to export.sh
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2019-06-17 17:05:42 +02:00 |
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Harald Csaszar
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39d4d80d3d
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[unity] Removed example asset export script if-directory-exists checks again.
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2019-06-17 16:57:55 +02:00 |
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Harald Csaszar
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9a14dcfc18
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[unity] Merged export-unity.sh and export.sh example asset export scripts.
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2019-06-17 16:35:37 +02:00 |
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NathanSweet
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fd698c74d5
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Clean up.
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2019-06-17 14:33:33 +02:00 |
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Harald Csaszar
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e494836c66
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[unity] Renamed unity example asset export script.
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2019-06-17 14:26:20 +02:00 |
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Harald Csaszar
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41d3257346
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[unity] Added unity-specific example asset source files (Pharan's modified assets). Added export-unityspecific.sh and adapted runtimes.sh to new assets and to work with sparse-checkout dir structure.
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2019-06-17 14:06:37 +02:00 |
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badlogic
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5d974e4480
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Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
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2019-06-13 15:58:16 +02:00 |
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badlogic
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ca3916dad8
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[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
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2019-06-07 17:21:53 +02:00 |
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badlogic
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1ec6e26b71
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Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
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2019-06-05 11:20:43 +02:00 |
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badlogic
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c68d85a1fc
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[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:06:41 +02:00 |
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badlogic
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31a21e99a5
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Re-exported examples using pretty printing and non-essential data options.
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2019-02-19 15:58:24 +01:00 |
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badlogic
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9d1e37d30b
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Updated runtimes.sh to export to player/ instead of widget/.
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2018-12-17 15:33:54 +01:00 |
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badlogic
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f8d4b9e591
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Updated example projects. Coin was redone.
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2018-12-03 16:53:24 +01:00 |
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badlogic
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4c9913240b
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Added 3.7 ready examples and their exports.
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2018-11-19 13:27:49 +01:00 |
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badlogic
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bf00309ad1
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Updated examples/ folder with the latest and greatest. Also updated export and runtime.sh scripts.
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2018-11-15 11:01:47 +01:00 |
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badlogic
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751c6e23db
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[lua] Added event volume and balance, see #1171.
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2018-09-06 15:57:27 +02:00 |
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badlogic
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e496bdd6c1
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[as3] Added event volume and balance, see #1171.
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2018-09-06 15:43:55 +02:00 |
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badlogic
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7e1a0c172d
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[c] Added event volume and balance, see #1171.
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2018-09-06 15:05:13 +02:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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74734bc542
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[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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pharan
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1ed6d7c485
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[examples] Root motion animation on stretchyman-pro.
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2018-08-15 16:10:32 +08:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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Mario Zechner
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cdc2d5bc88
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[ts] Ported stretchy IK. See #1142.
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2018-08-06 15:09:08 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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badlogic
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8259b44bdd
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Added audio file to spineboy
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2018-05-24 16:10:03 +02:00 |
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pharan
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d5e75febee
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Merge branch '3.6' into 3.7-beta
# Conflicts:
# examples/hero/export/hero-pro.json
# examples/hero/export/hero-pro.skel
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2018-04-19 15:02:08 +08:00 |
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pharan
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2d9a772954
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[examples] Update hero-pro
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2018-04-19 11:49:45 +08:00 |
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pharan
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79a8a33776
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[examples] Update hero-pro animations.
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2018-04-18 07:28:22 +08:00 |
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badlogic
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34bac82ee2
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[c] Fixed parsing of dark slot colors for binary files. See #1097
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2018-04-12 10:30:43 +02:00 |
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badlogic
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c97553474e
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Added new assets for libGDX tests.
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2018-04-12 10:24:42 +02:00 |
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badlogic
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a627b4372d
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Updated export script for spine-sfml-c/cpp
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2018-04-12 10:23:41 +02:00 |
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badlogic
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99d3e15a18
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[cpp] Fixed all the things by calloc'ing instead of allocing...
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2018-02-26 16:34:43 +01:00 |
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badlogic
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90e1a5ca5a
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Updated owl.
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2018-01-19 13:15:31 +01:00 |
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