Nathan Sweet
8c799b51f9
Updated example projects to v4.0.
2020-10-09 22:48:11 -07:00
Nathan Sweet
3bfbc75a6a
Fixed SkeletonBinary scale for path constraint position/spacing.
2020-10-06 13:23:32 -07:00
Nathan Sweet
1dbbec55fc
Added setDefaultShader and a bind method for customization when a texture is bound (eg to set shader values).
2020-10-05 23:08:26 -07:00
Nathan Sweet
4e34c0bae1
[libgdx] Removed updateCacheReset optimization.
...
closes #549
2020-09-20 22:42:05 -07:00
Nathan Sweet
eada9e756b
Cleaned up example export script.
2020-09-13 23:23:27 -07:00
badlogic
893c3a25e4
Merge branch '3.8' into 4.0-beta
2020-08-26 16:26:39 +02:00
badlogic
6b4c7aeda3
[lua] Closes 1697, call to setAttachment in wrong location.
2020-08-26 16:26:26 +02:00
badlogic
cc654ac229
Merge branch '3.8' into 4.0-beta
2020-08-26 16:23:43 +02:00
Alexander Akhundzhanov
297fc2f438
[spine-c] Fixed floating point exception - division by zero ( #1706 )
2020-08-26 16:23:01 +02:00
badlogic
706a68761c
Merge branch '3.8' into 4.0-beta
2020-08-26 16:20:59 +02:00
badlogic
4927c2be63
[cocos2dx] Closes #1710 , MALLOC is not available in cocos2dx 3.x.
2020-08-26 16:20:46 +02:00
badlogic
0d252ff4d7
Merge branch '3.8' into 4.0-beta
2020-08-26 16:19:04 +02:00
badlogic
9dbc4b408a
[cpp] Closes #1711 , duplicate namespace specifier.
2020-08-26 16:18:52 +02:00
badlogic
9f1ce2853b
Merge branch '3.8' into 4.0-beta
2020-08-26 16:16:49 +02:00
badlogic
1cc50fd09e
[cocos2dx] Closes #1734 , simplify file I/O.
2020-08-26 16:16:36 +02:00
badlogic
585a6f0e39
Merge branch '3.8' into 4.0-beta
2020-08-26 16:14:59 +02:00
badlogic
0a42f4fe28
[cocos2dx] Closes #1733 , missing JS bindings.
2020-08-26 16:14:48 +02:00
badlogic
fdc96d8c8e
Merge branch '3.8' into 4.0-beta
2020-08-26 16:12:52 +02:00
badlogic
1662ebea4f
[cpp] Closes #1736 , remove nullptr usage.
2020-08-26 16:12:42 +02:00
badlogic
eddb0dde24
Merge branch '3.8' into 4.0-beta
2020-08-26 16:10:55 +02:00
badlogic
6c5948ab0b
[c] Closes #1740 , Parsing of path constraint timelines from JSON files was incorrect.
2020-08-26 16:10:43 +02:00
badlogic
c7a210a391
Merge branch '3.8' into 4.0-beta
2020-08-26 16:07:00 +02:00
badlogic
b4548b9166
[c][cpp] Closes #1742 , incorrect rotation value applied for 2 bone IK.
2020-08-26 16:06:41 +02:00
badlogic
59f1fbeaf7
Merge branch '3.8' into 4.0-beta
2020-08-26 15:54:20 +02:00
badlogic
e31b7d581f
[ue4] Closes #1671 , only import Spine specific .json files.
2020-08-26 15:53:34 +02:00
badlogic
3cace69884
Merge branch '3.8' into 4.0-beta
2020-08-26 15:30:24 +02:00
badlogic
402ef55141
[ue4] Closes #1707 and related issues
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UspineSkeletonDataAsset would only retain mapping from one spine::Atlas to a single spine::SkeletonData internally. If two SkeletonAnimationComponents reference the same skeleton data asset, but different (or invalid atlases), the old skeleton data gets destroyed. If the atlas and skeleton data don't match, then a previously created animation component may now hold on to a reference to destroyed skeleton data, triggering a crash.
2020-08-26 15:29:37 +02:00
Nathan Sweet
21ebb2db4b
[libgdx] Fixed scale timelines not combining key scale with setup pose.
2020-08-20 14:08:53 -07:00
Harald Csaszar
82edea95ee
[unity] Updated officially supported Unity versions in changelog and readme files.
2020-08-17 16:01:14 +02:00
Harald Csaszar
8476b55fee
[unity] Enabled CanvasGroup support by default for all SkeletonGraphic shaders on 4.0 branch. See commit 9d46a0c8bf. See #1576 .
2020-08-14 17:47:15 +02:00
badlogic
c3017d82d6
Merge branch '3.8' into 4.0-beta
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# Conflicts:
# spine-cpp/spine-cpp/include/spine/Atlas.h
2020-08-13 14:55:37 +02:00
badlogic
c47ea763fe
[cpp] Closes #1713 , dark color was not set in Slot::setToSetupPose().
2020-08-13 14:54:34 +02:00
badlogic
1219d09959
Closes #1703 , expose atlas regions via Atlas::getRegions()
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Also removed Atlas::abortAtlas().
2020-08-13 14:53:32 +02:00
badlogic
10ecbcf8f3
Merge branch '3.8' into 4.0-beta
2020-08-13 14:50:18 +02:00
badlogic
993391602b
[cpp] Closes #1713 , dark color was not set in Slot::setToSetupPose().
2020-08-13 14:49:47 +02:00
badlogic
bde827e66a
[as3] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 14:47:43 +02:00
badlogic
0f8ffd6ba6
[lua] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 14:41:50 +02:00
badlogic
c0d8f1cece
[ts] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 14:34:59 +02:00
badlogic
0405d239ea
[cpp] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 14:25:49 +02:00
badlogic
6d833f36d1
[c] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 14:22:49 +02:00
Harald Csaszar
0245a83a07
[csharp] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 12:57:52 +02:00
Nathan Sweet
c7e3729546
[skeletonviewer] Better place for test code.
2020-08-13 11:49:16 +02:00
Nathan Sweet
31d040ee05
Merge branch '3.8' into 4.0-beta
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# Conflicts:
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
2020-08-12 22:24:43 +02:00
Nathan Sweet
829035330b
[libgdx] Fixed incorrect mixing when interrupting a mix with a 3rd entry using hold previous.
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closes #1738
2020-08-12 22:17:22 +02:00
Nathan Sweet
83931434cc
[skeletonviewer] Don't apply hold previous to track 0 or to the first entry on a track.
2020-08-12 22:03:21 +02:00
Harald Csaszar
996cbeaac4
[unity] Fixed Sprite shader render queue property being too limited. Now using normal int property instead of range slider and displaying the result render queue below. Closes #1737 .
2020-08-12 12:49:44 +02:00
Nathan Sweet
896e6a419c
Merge branch '3.8' into 4.0-beta
2020-08-10 23:56:47 +02:00
Nathan Sweet
33e2aea7ff
Merge branch '3.8' into 4.0-beta
2020-08-10 23:53:10 +02:00
Nathan Sweet
13b3b2e011
Formatting.
2020-08-10 23:47:50 +02:00
Nathan Sweet
4aa54636f2
Javadocs.
2020-08-07 16:09:06 +02:00