Nathan Sweet
eada9e756b
Cleaned up example export script.
2020-09-13 23:23:27 -07:00
badlogic
08e5cd3cc9
[cocos2dx] Fixed runtimes.sh to copy resources to example-v4 folder as well for cocos2dx v4.
2019-12-12 14:40:53 +01:00
Harald Csaszar
915273d458
Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
2019-11-20 13:50:31 +01:00
badlogic
015de8ed4c
[cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532 .
2019-10-28 15:34:53 +01:00
badlogic
bb51ec7f23
Updated examples, removed stretch-ik stretchyman.
2019-08-05 17:31:15 +02:00
badlogic
608acf745c
Updated export script.
2019-07-16 17:26:18 +02:00
badlogic
04644caf70
[xna][monogame] Updated examples used in XNA/Monogame example project.
2019-06-21 17:50:16 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
badlogic
e8866cc730
[as3] Added SkeletonBinary to load binary .skel files. See #1095 .
2019-06-18 11:12:18 +02:00
Harald Csaszar
7b8475a015
[runtimes] Added optional version parameter to export.sh
2019-06-17 17:05:42 +02:00
Harald Csaszar
39d4d80d3d
[unity] Removed example asset export script if-directory-exists checks again.
2019-06-17 16:57:55 +02:00
Harald Csaszar
9a14dcfc18
[unity] Merged export-unity.sh and export.sh example asset export scripts.
2019-06-17 16:35:37 +02:00
NathanSweet
fd698c74d5
Clean up.
2019-06-17 14:33:33 +02:00
Harald Csaszar
e494836c66
[unity] Renamed unity example asset export script.
2019-06-17 14:26:20 +02:00
Harald Csaszar
41d3257346
[unity] Added unity-specific example asset source files (Pharan's modified assets). Added export-unityspecific.sh and adapted runtimes.sh to new assets and to work with sparse-checkout dir structure.
2019-06-17 14:06:37 +02:00
badlogic
5d974e4480
Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375 .
2019-06-13 15:58:16 +02:00
badlogic
ca3916dad8
[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
2019-06-07 17:21:53 +02:00
badlogic
9d1e37d30b
Updated runtimes.sh to export to player/ instead of widget/.
2018-12-17 15:33:54 +01:00
badlogic
4c9913240b
Added 3.7 ready examples and their exports.
2018-11-19 13:27:49 +01:00
badlogic
bf00309ad1
Updated examples/ folder with the latest and greatest. Also updated export and runtime.sh scripts.
2018-11-15 11:01:47 +01:00
badlogic
751c6e23db
[lua] Added event volume and balance, see #1171 .
2018-09-06 15:57:27 +02:00
badlogic
e496bdd6c1
[as3] Added event volume and balance, see #1171 .
2018-09-06 15:43:55 +02:00
badlogic
7e1a0c172d
[c] Added event volume and balance, see #1171 .
2018-09-06 15:05:13 +02:00
badlogic
74734bc542
[runtimes] Re-exported samples with 3.7.
2018-09-03 15:16:20 +02:00
Mario Zechner
cdc2d5bc88
[ts] Ported stretchy IK. See #1142 .
2018-08-06 15:09:08 +02:00
Mario Zechner
ac7fe7ca80
Updated examples to 3.7, including stretchy ik.
2018-08-03 14:57:10 +02:00
badlogic
34bac82ee2
[c] Fixed parsing of dark slot colors for binary files. See #1097
2018-04-12 10:30:43 +02:00
badlogic
c97553474e
Added new assets for libGDX tests.
2018-04-12 10:24:42 +02:00
badlogic
a627b4372d
Updated export script for spine-sfml-c/cpp
2018-04-12 10:23:41 +02:00
badlogic
99d3e15a18
[cpp] Fixed all the things by calloc'ing instead of allocing...
2018-02-26 16:34:43 +01:00
badlogic
b547280eb9
Updated samples, added owl.
2018-01-18 15:18:31 +01:00
badlogic
1b9762a54f
[webgl] Added PMA & tint black test.
2017-09-25 14:21:48 +02:00
badlogic
9bd1153518
Updated examples and runtime demo code
2017-06-19 16:47:28 +02:00
badlogic
bc7b061fe2
[love] Refactored renderer, should be quite a bit faster now. Added clipping support.
2017-05-04 13:42:32 +02:00
badlogic
1fafbd0cb7
[corona] Added coin sample, added clipping attachment loading, fixed bug in Corona renderer.
2017-05-03 14:45:25 +02:00
badlogic
d52ac2afd4
[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
2017-04-28 14:31:18 +02:00
badlogic
18b63d18a6
[c] Added ClippingAttachment and loading code
2017-04-21 11:16:06 +02:00
badlogic
c542fb3d91
[csharp] Separated triangulation and convex decomposition
2017-04-21 10:46:02 +02:00
badlogic
cd788ebbba
[csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity
2017-04-19 15:38:51 +02:00
badlogic
d7873928d1
[monogame] Updated project file and assets
2017-04-19 13:21:25 +02:00
badlogic
8bd058f82e
[starling] Updated to Starling 2.1. Added coin sample
2017-04-14 15:58:15 +02:00
badlogic
848f3d382c
[runtimes] Updated remaining samples/runtimes
2017-04-11 13:14:53 +02:00
badlogic
8920840ecf
[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
2017-04-11 13:11:02 +02:00
badlogic
360c1de38f
Merge branch 'spine-lua-3.5' into spine-3.5
2016-10-20 13:14:19 +02:00
badlogic
c4b732e98d
[corona] Updated Corona sample data
2016-10-20 13:10:50 +02:00
badlogic
8b327f3d54
[as3][starling] Updated to 3.5, path constraint may still have an issue, see stretchyman
2016-10-17 16:49:51 +02:00
Mario Zechner
5b1814cff3
spine-lua, spine-love, spine-corona update to 3.4.02 ( #722 )
...
The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.
The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.
The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00
NathanSweet
3a8b70a610
Examples updated.
2016-09-23 15:32:54 +02:00
badlogic
eb3cb8a700
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
2016-09-05 15:05:23 +02:00
NathanSweet
058b440dd1
[examples] Fixed export for Windows (with Cygwin).
2016-09-05 11:39:42 +02:00