8 Commits

Author SHA1 Message Date
NathanSweet
8d7f761311 spine-libgdx updated to 3.2.00.
* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
NathanSweet
421789e6f7 spine-c updated to v3.1. 2016-04-15 12:21:22 +02:00
NathanSweet
d0d7e64b43 Docs: added a note to runtimes that don't yet support the binary format. 2016-04-07 22:50:00 +02:00
NathanSweet
4f3ccc2c51 List the supported editor version on each runtime README.
closes #526
2016-04-03 19:10:47 +02:00
NathanSweet
f06fbb3d8d Clarified licensing on runtimes pages. 2015-07-30 22:44:47 +02:00
Nate Heagy
4cb8c2b6bb Fixing links to examples 2015-01-21 14:22:55 -06:00
NathanSweet
d5a52177f3 Docs. 2014-05-18 18:41:45 +02:00
NathanSweet
b0279701e4 Meshes, FFD and skinning for spine-cocos2d-iphone.
Also, AnimationState listeners are done using blocks.

This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
2014-05-17 22:28:24 +02:00