badlogic
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f6f3ed9542
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[ue4] SpineSkeletonRendererComponent explicitely generates normals now. Added SpineLitNormalMaterial, a masked material for use with UE4s lighting.
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2019-06-26 16:19:58 +02:00 |
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unreal_netfly
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78a5d850a7
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Fix Widget rendering error
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2019-03-21 09:53:51 +08:00 |
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badlogic
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d3c104c20b
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[ue4] Final clean-up.
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2018-06-08 14:58:02 +02:00 |
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badlogic
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94fe8d6c28
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[ue4] Added ProceduralMeshComponent based skeleton renderer component.
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2018-06-07 14:48:22 +02:00 |
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badlogic
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aab6d81e34
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[ue4] Fixed tint black, see #1003.
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2017-10-13 14:44:10 +02:00 |
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badlogic
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ffddfe51b4
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[ue4] Implemented two color tinting.
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2017-05-24 10:55:32 +02:00 |
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badlogic
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e56f4f9fcb
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[ue4] Updated test assets
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2017-05-22 19:37:05 +02:00 |
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badlogic
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b8e94a84a9
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[ue4] Cleaned up base example. More to come. Fixed crash bug in material reevaluation in renderer component
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2016-12-15 14:15:16 +01:00 |
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badlogic
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00b9ae60eb
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[ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases
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2016-12-14 16:57:09 +01:00 |
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badlogic
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74850f67a3
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[ue4] render component actually only renders first sub section. Bug in procedural mesh component?
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2016-12-14 12:31:38 +01:00 |
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badlogic
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277920b7fa
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[ue4] Reworked material generation so we can implement (most) blend modes
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2016-12-14 11:32:47 +01:00 |
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