NathanSweet
90877fe14c
Added missing files.
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closes #117
2013-09-24 08:06:41 +02:00
Nicholas Rodine
4cc0a2b5ab
Made a 2nd "_xna" .csproj file for the C# runtimes. This is unavoidable, as microsoft is ass-backwards. The proper solution would be to add an "XNA" configuration (or even better, "XNA-XBOX" and "XNA-Windows" configuration), but Microsoft requires that any project referenced by XNA also import XNA, even if the base project doesn't depend on it.
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Removed a lot of unneccessary stuff from the normal spine-csharp.csproj file, as no one else has Ultimate Edition and they were not configured properly.
Changed the XNA solution to point to the _xna csproj.
2013-08-22 10:38:55 -04:00
Nicholas Rodine
45e300bbfc
Upgraded to VS2010. Removed XNA dependency.
2013-08-11 15:57:07 -04:00
NathanSweet
3df36416c5
Fixed spine-xns solution for VS2010.
2013-04-16 13:10:04 +02:00
Calvin Rien
3dd401b342
Made Unity project directory structure more plugin compliant.
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Added .sln for spine-csharp that compiles under MonoDevelop. Modifie spine-csharp.csproj to compile under MonoDevelop (mac).
2013-04-15 18:04:13 -07:00
NathanSweet
75e0f68832
AnimationState for spine-csharp.
2013-04-15 11:16:58 +02:00
NathanSweet
3b1cf6579c
Refactoring.
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API clean up, better JSON parsing, better atlas, easier to extend.
2013-04-13 19:17:37 +02:00
NathanSweet
4a354f4565
Generic C# runtime & XNA runtime.
2013-04-11 10:25:12 +02:00