Mario Zechner
97765425ec
[phaser] coordine system transforms and example.
2022-12-27 11:44:20 +01:00
Mario Zechner
f725a80994
[phaser] Post pipeline support.
2022-12-27 11:44:20 +01:00
Mario Zechner
b12e06d791
[phaser] Copy example skeletons in runtimes.sh
2022-12-27 11:43:02 +01:00
Nathan Sweet
be31d01b99
Merge branch '4.1' into 4.2-beta
2022-11-29 21:15:30 -04:00
Nathan Sweet
18e2fadbf0
Added chibi-stickers example project.
2022-11-29 21:14:07 -04:00
Mario Zechner
0b84fdbb32
[flutter] Fix batching, invoke bounds provider once before controller initalization, finish SkinsAndAnimationBounds
2022-11-24 07:02:09 +01:00
Mario Zechner
70933889ed
[flutter] Play/pause example.
2022-11-15 11:48:01 +01:00
Mario Zechner
63d3971ffe
Merge branch '4.1' into 4.2-beta
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# Conflicts:
# spine-cocos2dx/spine-cocos2dx/src/spine/spine-cocos2dx.cpp
2022-10-03 14:51:30 +02:00
Mario Zechner
927fd637f0
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166 .
2022-10-03 14:50:25 +02:00
Mario Zechner
03a9a50c36
Merge branch '4.1' into 4.2-beta
2022-09-26 10:41:40 +02:00
Mario Zechner
a18fc31041
[godot] Use .spine-json extension instead of .json, see #2134
2022-09-26 10:41:26 +02:00
Mario Zechner
54aa6a0dc6
[flutter] More scafolding
2022-08-15 10:54:10 +02:00
Mario Zechner
787af434ff
[sdl] Updated README, copying example files, fix gnu-sed macOS issue
2022-08-02 11:56:19 +02:00
Mario Zechner
68b59271bb
[godot] Backport to 4.1
2022-07-18 10:27:42 +02:00
Nathan Sweet
fc180d3a09
[libgdx] Fixed test skin. Fixed NormalMapTest, spineboy-old export was not updated. Marked owl.spine additive animations as "Layered" so it can be exported with cleaning.
2022-05-01 11:47:56 -04:00
Nathan Sweet
58ac2fa67e
[libgdx] Fixed frame-by-frame test, added PNG export to spineboy example.
2022-05-01 11:29:29 -04:00
Mario Zechner
8761f44aa7
[cocos2d-objc] Fix example project for latest Xcode.
2022-03-25 14:34:32 +01:00
Mario Zechner
beea7c5b4d
[monogame] Clean-up of .gitignore and runtimes.sh
2022-01-20 19:44:38 +01:00
Harald Csaszar
62d796f105
[unity] Added previously uncommitted unity asset copy lines to runtimes.sh script.
2021-11-15 16:16:20 +01:00
Mario Zechner
a79f3395ce
[c][cpp] Add dragon assets to SFML example.
2021-11-15 16:08:52 +01:00
Mario Zechner
b48e2c33b8
[ts] More sequence fixes, see #1956
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Also fixed runtime exports script, must copy all dragon atlas pages.
2021-10-13 21:42:11 +02:00
badlogic
a0f1ed1b9b
[runtimes] Fixed and updated example exports with 4.1.04-beta
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- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
67e02ab4fa
Example project clean up.
2021-07-18 19:29:51 -04:00
badlogic
8db815bd33
[corona] Renamed runtime to spine-solar2d
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Closes #1760
2021-06-10 13:29:18 +02:00
Harald Csaszar
b5a7601a41
[unity] Fixed atlas asset problems after re-export with latest 4.0 Spine Editor beta version.
2021-03-02 15:57:28 +01:00
Harald Csaszar
e7eef04686
[runtimes] Improved export.sh/runtimes.sh generating all data, see #1825 . Added 'manual-maps' subdirs at raptor and stretchyman dirs, containing normal map, emission map, rim-mask. Updated scripts to copy assets from there. These 'manual-maps' directories need manual update when the atlas shall change, otherwise the previous consistent state from this dir is copied.
2020-12-22 18:32:06 +01:00
badlogic
dfbb18b7af
Fix export script, find invocation incorrect for macOS.
2020-12-22 14:36:02 +01:00
Nathan Sweet
84c77bd46a
Use pretty print and limit memory for example atlases.
2020-12-17 22:28:24 -08:00
badlogic
88f0d98dd2
[ts] Finished 4.0 port. See #1796
2020-11-27 17:53:27 +01:00
Harald Csaszar
d383caccb5
[examples] Updated example skeleton runtime copy script to copy to Unity Modules/ dirs as well (used for extension UPM packages).
2020-11-12 19:39:49 +01:00
badlogic
3863828c3e
[ts] Port of 4.0 changes, some kinks to be ironed out yet.
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[ts] Add .json exports to WebGL assets dir for tests.
[ts] She loads, but she no play nice.
2020-11-11 13:11:30 +01:00
Harald Csaszar
5e367d9216
[runtimes] Example projects: added copying mix-and-match skeleton to Unity project which is used after merging 3.8 to 4.0 now.
2020-10-23 11:45:31 +02:00
Harald Csaszar
fdbaac149a
[unity] Examples scripts updated for 4.0-beta, added fixed atlas image for stretchyman on Unity since it requires manually crafted normal- and emission maps.
2020-10-23 11:34:50 +02:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
Nathan Sweet
2b0e6babb2
Example project export script improvements.
2020-10-09 22:48:48 -07:00
Nathan Sweet
eada9e756b
Cleaned up example export script.
2020-09-13 23:23:27 -07:00
badlogic
08e5cd3cc9
[cocos2dx] Fixed runtimes.sh to copy resources to example-v4 folder as well for cocos2dx v4.
2019-12-12 14:40:53 +01:00
Harald Csaszar
915273d458
Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
2019-11-20 13:50:31 +01:00
badlogic
015de8ed4c
[cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532 .
2019-10-28 15:34:53 +01:00
badlogic
bb51ec7f23
Updated examples, removed stretch-ik stretchyman.
2019-08-05 17:31:15 +02:00
badlogic
608acf745c
Updated export script.
2019-07-16 17:26:18 +02:00
badlogic
04644caf70
[xna][monogame] Updated examples used in XNA/Monogame example project.
2019-06-21 17:50:16 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
badlogic
e8866cc730
[as3] Added SkeletonBinary to load binary .skel files. See #1095 .
2019-06-18 11:12:18 +02:00
Harald Csaszar
7b8475a015
[runtimes] Added optional version parameter to export.sh
2019-06-17 17:05:42 +02:00
Harald Csaszar
39d4d80d3d
[unity] Removed example asset export script if-directory-exists checks again.
2019-06-17 16:57:55 +02:00
Harald Csaszar
9a14dcfc18
[unity] Merged export-unity.sh and export.sh example asset export scripts.
2019-06-17 16:35:37 +02:00
NathanSweet
fd698c74d5
Clean up.
2019-06-17 14:33:33 +02:00
Harald Csaszar
e494836c66
[unity] Renamed unity example asset export script.
2019-06-17 14:26:20 +02:00