NathanSweet
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cdadffc156
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Removed spine namespace from spine-c.
Didn't make any sense for a C API and complicated integration with ObjC.
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2013-05-08 20:09:10 +02:00 |
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NathanSweet
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7f69300bcc
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Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
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2013-05-05 12:38:06 +02:00 |
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djr
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1db2715b25
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Getting the code to build on windows
Making the code C98 compliant so it can build using VS2010.
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2013-04-24 20:55:32 +01:00 |
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NathanSweet
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ed6a062942
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Multi line comments in case we every want to support C89.
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2013-04-12 08:07:16 +02:00 |
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NathanSweet
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ef793dd976
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Slots and bones start in bind pose.
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2013-04-03 17:24:30 +02:00 |
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NathanSweet
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9412949ae0
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Fixed skins and color/image timelines.
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2013-04-03 17:13:45 +02:00 |
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NathanSweet
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ca163b5e52
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Moar refuctoring. All the refuctorings are belong to Spine.
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2013-04-02 02:47:11 +02:00 |
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NathanSweet
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dfd090d220
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Allow spine-c to be compiled as C++.
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2013-04-01 20:21:07 +02:00 |
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NathanSweet
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c170c3114b
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Docs, cleanup.
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2013-04-01 14:37:19 +02:00 |
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NathanSweet
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fe37451f93
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Cleanup, docs.
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2013-03-31 20:40:57 +02:00 |
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NathanSweet
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a3f23dd4bf
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Refactoring for cleaner OOP.
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2013-03-31 20:09:37 +02:00 |
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NathanSweet
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c5ffedab4e
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Minor cleanup.
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2013-03-31 03:24:05 +02:00 |
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NathanSweet
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7707f3517f
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License headers.
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2013-03-30 19:12:33 +01:00 |
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NathanSweet
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596b515e66
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Refactoring.
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2013-03-30 04:14:51 +01:00 |
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NathanSweet
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103cd30758
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Extension stuff seems to be shaping up nicely!
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2013-03-29 22:12:57 +01:00 |
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NathanSweet
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32a9a09831
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WIP C runtime.
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2013-03-28 04:22:39 +01:00 |
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