21 Commits

Author SHA1 Message Date
NathanSweet
97f9b7e4d2 Fixed clearing tracks in event callbacks.
closes #134
2013-10-10 10:15:53 +02:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
af5aca8b66 Changed when events are fired.
Events are now fired from lastTime (exclusive) to time (inclusive). This allows an event at the end of an animation to be fired before the next animation starts. The "complete" callback will happen before the event though, because "complete" happens in update() and events are triggered in apply().

Note events are not fired for the previous animation during mixing (crossfading).
2013-09-29 23:22:55 +02:00
NathanSweet
3797b7b7b0 Clear a track if the last entry is non-looping and reached endTime. 2013-09-28 21:28:01 +02:00
NathanSweet
b854dd94c3 Fixed bugs with timeScale. 2013-09-28 20:22:56 +02:00
NathanSweet
fc92128519 Time scale, per AnimationState and per track. 2013-09-28 01:43:06 +02:00
NathanSweet
832b0f02aa C# style method and class docs.
closes 127
2013-09-27 14:48:54 +02:00
NathanSweet
359b25d9d4 spine-tk2d and spine-unity updated to latest spine-csharp.
closes #120
closes #125
2013-09-26 10:02:17 +02:00
NathanSweet
98bf05c305 Minor cleanup. 2013-09-26 09:36:23 +02:00
NathanSweet
2df28f8564 More AnimationState refactoring, getting good!
#113
2013-09-25 19:39:48 +02:00
NathanSweet
0049b4f7b4 Refactored AnimationState to better support setting a to/from time.
#113
2013-09-25 12:13:57 +02:00
NathanSweet
60ac4d7533 Don't use properties internally.
Mono is slower using properties.
2013-09-23 20:25:15 +02:00
NathanSweet
d2d6919afb Event timeline for spine-csharp. 2013-09-22 22:33:38 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
ed0bae85c3 AnimationState queued animation for more runtimes, plus fixes. 2013-04-27 14:33:38 +02:00
NathanSweet
5a46f8c6b4 isComplete for AnimationState. 2013-04-19 09:14:29 +02:00
NathanSweet
7bd6f62a2b Added AnimationState clear.
id return value for factory methods.
2013-04-18 23:31:29 +02:00
NathanSweet
d4f2011aba License headers. 2013-04-16 11:40:44 +02:00
NathanSweet
4568d7ebfd Clear method for animation state. 2013-04-15 18:05:53 +02:00
NathanSweet
75e0f68832 AnimationState for spine-csharp. 2013-04-15 11:16:58 +02:00