7 Commits

Author SHA1 Message Date
NathanSweet
0049b4f7b4 Refactored AnimationState to better support setting a to/from time.
#113
2013-09-25 12:13:57 +02:00
NathanSweet
63f8e4ddaf Keyable draw order for spine-c. 2013-09-24 11:29:58 +02:00
NathanSweet
2b86668f4e More efficient draw order when bind pose order is keyed. 2013-09-24 11:10:10 +02:00
NathanSweet
8bd2171250 Minor changes. 2013-09-23 11:21:44 +02:00
NathanSweet
58d66e626b SkeletonBounds refactored so state is not stored in BoundingBoxAttachment. 2013-09-20 19:47:29 +02:00
NathanSweet
354d3b75d6 Event timeline. 2013-08-08 22:57:57 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00