11 Commits

Author SHA1 Message Date
Harald Csaszar
98a9deb5df [unity] Fixed SkeletonRenderTexture and SkeletonGraphicRenderTexture issues when mesh is empty. Closes #2529. 2024-05-17 12:36:24 +02:00
Harald Csaszar
a177da9611 [unity] Fixed keyword not being set for SkeletonGraphicRenderTexture quad material. See #2520. 2024-05-07 16:53:38 +02:00
Harald Csaszar
773d27c398 [unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520. 2024-05-07 16:28:15 +02:00
Harald Csaszar
bab69e243a [unity] Fixed SkeletonGraphicRenderTexture RenderTexture being distorted. Closes #2513. Minor breaking: Changed type and name of protected member RawImage quadRawImage to SkeletonSubmeshGraphic quadMaskableGraphic. 2024-04-30 18:12:22 +02:00
Harald Csaszar
98706929d0 [unity] SkeletonRenderTexture example components now provide a shaderPasses parameter. 2024-04-29 16:48:33 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Harald Csaszar
01b8c06800 [csharp] Code cleanup: replaced var with explicit type names. 2023-01-10 13:03:56 +01:00
Harald Csaszar
661796d2cb [unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size. 2022-10-28 16:09:45 +02:00
Harald Csaszar
90c4569596 [unity] Updated license headers which were not yet up to date. 2022-08-18 11:58:51 +02:00
Harald Csaszar
005e714534 [unity] Fixed compile error of previous commit regarding Vector2Int on Unity 2017.1. 2022-08-02 16:19:34 +02:00
Harald Csaszar
6ef7df4be6 [unity] Added example component SkeletonGraphicRenderTexture. Closes #2130. Added additional render callback delegates at SkeletonGraphic. 2022-08-02 16:06:10 +02:00