17 Commits

Author SHA1 Message Date
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
29322c5c51 [cpp] Ported skin bones/constraints changes. See #1346. 2019-06-06 14:13:23 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
1454f8a97a [ue4] Fixed up spine-cpp for use in UE4. 2018-06-06 15:44:09 +02:00
badlogic
878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. 2018-05-30 17:31:11 +02:00
badlogic
bd665df1d3 [cpp] Cleaned up API. 2018-03-05 16:58:12 +01:00
badlogic
9ceec41432 [cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code. 2018-03-05 14:32:09 +01:00
badlogic
9cdf4c69ed [cpp] Formatting & cleanup 2018-02-28 15:49:30 +01:00
badlogic
7a18b81226 [cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint. 2018-02-23 15:45:45 +01:00
badlogic
895407b69d [cpp] Replaced all usages of std::string (except in RTTI) with custom String. Fixed a bunch of unnecessary copies/pass by values. 2018-02-16 16:51:55 +01:00
Stephen Gowen
d403db2754 Forgot to move the namespace braces. 2017-12-13 12:08:23 -05:00
Stephen Gowen
64fd7c2886 Moving Braces to Same Line 2017-12-12 10:51:11 -05:00
Stephen Gowen
ec7ed94525 Got Unit Tests working, but I don't have the fixtures quite configured correctly. 2017-12-07 13:54:41 -05:00
Stephen Gowen
d7a569d47d wip 2017-10-22 21:08:29 -04:00
Stephen Gowen
fc09ed9745 wip 2017-10-13 15:31:58 -04:00
Stephen Gowen
35d84fff30 wip 2017-10-02 17:23:50 -04:00
Stephen Gowen
d67ac7120c wip 2017-09-29 18:25:00 -04:00