48 Commits

Author SHA1 Message Date
badlogic
eecc0467b6 [ts] Ported latest AnimationState and Animation changes. See #1303. 2019-03-19 16:17:52 +01:00
Ivan Popelyshev
6c32b9543e I gift you the second equals sign (#1299) 2019-03-08 17:21:36 +01:00
Ivan Popelyshev
d55724a1b5 Make let not var (#1298) 2019-03-08 16:36:05 +01:00
badlogic
9fb2649dd1 [ts] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 2019-03-04 16:59:28 +01:00
badlogic
19e5edc94b [ts] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274. 2019-02-12 13:59:28 +01:00
badlogic
941a9bd685 [runtimes] Ported fix for attachmentThreshold, see #1204. 2018-12-04 17:25:26 +01:00
badlogic
32f6e449fc [ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:20:24 +01:00
badlogic
0161fe59ca [ts] Ported 0 timeScale fix, see #1194. 2018-10-15 16:41:44 +02:00
badlogic
4202fd1363 [ts] Fixes reference cycle in animation state. See #1174. 2018-09-10 11:58:32 +02:00
badlogic
519d7a6278 [ts] Ported holdPrevious addition in AnimationState. See #1169." 2018-09-07 16:37:50 +02:00
badlogic
18f2ccf480 [ts] Ported addition of uniform/compressed IK and rotation fix. See #1163. 2018-08-23 15:23:18 +02:00
badlogic
73fca0ba63 [ts] Ported fix for #1119 2018-06-07 16:52:55 +02:00
badlogic
eb69071a0a Merge branch '3.6' into 3.7-beta 2018-05-16 11:46:01 +02:00
badlogic
ca15f5e64f [ts] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:33:18 +02:00
badlogic
98413c102e [ts] Merged WebKit bug fix. 2018-04-05 16:47:13 +02:00
badlogic
b06c91333d Merge branch '3.6' into 3.7-beta 2018-04-05 16:44:39 +02:00
smaren
c28bbebf80 [TS] WebKit 602 disappearing graphics bug (#1093)
* Added a fix for the iOS 10 issue described at http://esotericsoftware.com/forum/iOS-10-disappearing-graphics-10109

* Renamed uselessFunction and updated documentation
2018-04-04 11:39:31 +02:00
badlogic
7f481cd633 [ts] Port fix to AnimationState, see #1092 2018-03-28 14:00:17 +02:00
badlogic
6a556de014 [as3] Ported additive blending. See #1029, #1060 2018-01-23 15:45:33 +01:00
badlogic
456d724ab0 Merge branch '3.6' into 3.7-beta 2018-01-12 11:20:31 +01:00
badlogic
ce124e381e [ts] Fixes #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:06:22 +01:00
badlogic
ee7411f2ec [ts] Disallow additive on track 0, fix scale timeline. 2017-10-30 14:23:09 +01:00
badlogic
f750b3f708 [ts] Ported additive animation blending, see #1029. 2017-10-30 13:31:36 +01:00
badlogic
5b410bf2ba [ts] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1013 2017-10-28 09:37:28 +02:00
badlogic
eca798931b [runtimes] Closes #971 2017-08-24 11:34:00 +02:00
badlogic
c6fefe8fa0 [c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931 2017-06-27 16:15:23 +02:00
badlogic
f158e9e996 [ts] Ported VertexAttachment id and Timeline/Animation#apply changes 2017-06-12 17:00:10 +02:00
badlogic
b5e08f59e1 [ts] AnimationState#apply returns boolean indicating if any timeline was applied. #919 2017-06-04 10:53:09 +02:00
badlogic
ea3cfdc643 [ts] Ported Animation State changes, see #908 2017-05-24 13:14:06 +02:00
badlogic
e4ff874172 [ts] Ported latest anim state change 2017-05-18 10:28:19 +02:00
badlogic
18ebc9b447 [as3][ts] Moved mix duration fix to setTimelineData so we evaluate the boolean expression less. 2017-05-17 15:31:10 +02:00
badlogic
5b262648ca [ts] Fixed issue with mixDuration on dip mix entry being 0. Caused NaNs when applying mixing from 2017-05-17 13:54:43 +02:00
badlogic
b9b2d81c65 [ts] Ported animation state changes, see #904 2017-05-17 11:54:56 +02:00
badlogic
d34f7c7b11 [ts] Ported AnimationState change 2017-04-10 15:43:38 +02:00
badlogic
5f5d4cc38e [ts] Fixed dipping problem fix, added dipping problem repro 2017-04-10 11:35:53 +02:00
badlogic
030da37e6b [ts] Ported dipping problem fix, see #867 2017-03-31 12:12:22 +02:00
badlogic
05ba66efe0 [ts] Fix for clearTracks, see #805 2016-12-15 13:34:54 +01:00
badlogic
ac48da3a14 [ts] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:43:44 +01:00
badlogic
fb327d9000 [ts] Ported latest AnimationState changes. See #792 2016-12-02 15:38:30 +01:00
badlogic
3c254deb31 [ts] Fix for rotation timelines in AnimationState 2016-11-29 13:06:08 +01:00
badlogic
c604d93a5c [ts] Ported latest AnimationState changes 2016-11-28 16:32:02 +01:00
badlogic
a7fe570148 [ts] Ported AnimationState changes 2016-11-24 12:48:45 +01:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c Every space in its place! (tm)
(whitespace clean up)
2016-10-15 23:15:41 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
badlogic
726543960b [ts] Closes #714, don't require all callbacks in an animationstate listener to be set 2016-10-03 15:21:13 +02:00
Nathan Sweet
698c4a1661 [ts] Added spine-ts runtime for TypeScript and JavaScript 2016-08-12 09:28:50 +02:00