Mario Zechner
9d4d86ced3
[ts] Attempt to fix incompatibility with Node's ESM implementation. See #2407
2023-11-06 12:42:00 +01:00
Mario Zechner
4047f1ba07
Updated license headers.
2023-07-31 13:29:16 +02:00
Mario Zechner
e4372e5329
[ts] Enable TS strict mode. Closes #2058
2022-04-07 21:24:48 +02:00
Mario Zechner
3b1f7617df
Merge branch '4.0' into 4.1-beta
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# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2022-03-14 11:26:35 +01:00
Mario Zechner
58f0bc0d0c
Added promise based AssetManager.loadAll(), Skeleton.getBoundsRect() helper method.
2022-03-14 11:23:53 +01:00
Mario Zechner
1cbe69d733
Fix formatting.
2022-01-23 22:27:23 +01:00
Mario Zechner
d7bb172c95
Fix fomatting script, apply formatting.
2022-01-20 19:49:10 +01:00
Mario Zechner
9ee399bd1c
Merge branch '4.0' into 4.1-beta
...
# Conflicts:
# spine-ts/package-lock.json
2022-01-19 15:33:05 +01:00
MikalDev
b1d396cf55
feat (loadTextureAtlas) add option to use file alias ( #2019 )
...
For Construct 3, in preview mode, the texture file names are changed to blobs with completely different filenames. So, loadTextureAtalas will not work because the file names don't match the page.name. When Construct 3 is not in preview mode, the normal file names will match the page.name.
To get around this issue, added an optional parameter to loadTextureAtlas, fileAlias, this will allow the Construct 3 plug-in to create a fileAlias object which maps between page.name and the C3 project file names, whether they are aliased or not. If this is not needed, the function performs as it did before.
Co-authored-by: MikalDev <keg@kindeyegames.com>
2022-01-19 15:31:23 +01:00
Mario Zechner
ced0771c37
[ts] Merge fix for #2003 , fix ping pong reverse in Sequencetimeline
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# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-core/src/Slot.ts
# spine-ts/spine-core/src/attachments/MeshAttachment.ts
# spine-ts/spine-core/src/attachments/RegionAttachment.ts
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2021-12-15 15:09:03 +01:00
Mario Zechner
44e34cb264
[ts] Fixes #2003 , ensure all fields are initialized as per reference implementation.
2021-12-15 15:00:19 +01:00
Mario Zechner
0e82c97cb5
Merge branch '4.0' into 4.1-beta
...
# Conflicts:
# spine-lua/spine-lua/AnimationState.lua
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2021-11-04 17:28:21 +01:00
Mario Zechner
d9bc3b010e
[ts] Process status code 0 properly, closes #1969
2021-11-04 17:24:37 +01:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Mario Zechner
02e334942b
[ts] Formatting.
2021-09-18 23:14:07 +02:00
badlogic
cda5c0f052
[ts] Added CameraController, drag & drop example
2021-09-18 01:58:14 +02:00
badlogic
a884dd4c0d
[ts] Inline source maps, fix Downloader for raw data URIs.
2021-09-17 02:29:08 +02:00
Mario Zechner
babe296157
[ts] Formatting
2021-09-07 15:49:37 +02:00
badlogic
91a8b6a100
[ts] Added SpineCanvas, a simpler way to render via spine-webgl
...
Rewrote mix-and-match example as well as barebones example to illustrate usage.
2021-09-07 00:57:52 +02:00
Mario Zechner
39df4c7cbb
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
Mario Zechner
ca6b3d0bac
[ts] Modularize spine-canvas, fixup rollup setup
2021-08-25 01:32:39 +02:00