Mario Zechner
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6b56eb0d95
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[as3][starling] Updated to Player version 30.0.
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2018-08-01 16:30:13 +02:00 |
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badlogic
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966ed65465
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[starling] Updated to Starling 2.4, fixed #1125. When clipping, we can't reuse the cached Mesh of the clipped attachment, but must allocate a new one. Otherwise the Starling MeshBatcher explodes.
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2018-06-15 15:02:45 +02:00 |
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badlogic
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8bd058f82e
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[starling] Updated to Starling 2.1. Added coin sample
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2017-04-14 15:58:15 +02:00 |
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badlogic
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dc9845bdc4
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[as3] Fixed dipping problem fix
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2017-04-10 14:37:12 +02:00 |
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Nathan Sweet
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698c4a1661
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[ts] Added spine-ts runtime for TypeScript and JavaScript
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2016-08-12 09:28:50 +02:00 |
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badlogic
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3de5fe4ea3
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[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
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2016-07-12 14:18:29 +02:00 |
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NathanSweet
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a7b08fe8c2
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Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
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2016-02-17 04:57:59 +01:00 |
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