badlogic
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8920840ecf
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[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
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2017-04-11 13:11:02 +02:00 |
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badlogic
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0b40dd7a9f
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Updated exports
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2017-03-27 10:19:51 +02:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
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ab226ab681
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[runtimes] re-exported examples with Spine 3.5.03-beta
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2016-10-17 14:08:00 +02:00 |
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badlogic
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02130d242e
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[runtimes] Updated examples to beta exports
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2016-10-17 12:48:15 +02:00 |
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badlogic
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eb3cb8a700
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Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
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2016-09-05 15:05:23 +02:00 |
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badlogic
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efa2f89289
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[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
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2016-07-15 12:12:02 +02:00 |
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NathanSweet
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f6e4027ef1
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Reverting corrupt files.
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2015-11-04 09:15:04 +01:00 |
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NathanSweet
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27270a5781
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Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
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2015-04-24 21:33:24 +02:00 |
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NathanSweet
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6b9d514ca7
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Meshes, FFD and skinning for spine-starling.
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2014-06-02 15:33:22 +02:00 |
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NathanSweet
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d46ab513c8
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Brings spine-starling up to date with spine-as3.
No mesh rendering yet.
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2014-05-21 22:29:43 +02:00 |
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NathanSweet
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1caa8eaadd
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Inherit scale/rotation and additive blending for spine-as3 and spine-starling.
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2013-09-24 16:54:10 +02:00 |
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NathanSweet
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ab8a08c8cb
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Missing files for last commit.
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2013-08-03 21:25:45 +02:00 |
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NathanSweet
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131cdbd576
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AS3 and Starling runtimes.
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2013-04-30 19:18:39 +02:00 |
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