63 Commits

Author SHA1 Message Date
NathanSweet
359b25d9d4 spine-tk2d and spine-unity updated to latest spine-csharp.
closes #120
closes #125
2013-09-26 10:02:17 +02:00
NathanSweet
98bf05c305 Minor cleanup. 2013-09-26 09:36:23 +02:00
NathanSweet
2df28f8564 More AnimationState refactoring, getting good!
#113
2013-09-25 19:39:48 +02:00
NathanSweet
0049b4f7b4 Refactored AnimationState to better support setting a to/from time.
#113
2013-09-25 12:13:57 +02:00
NathanSweet
60ac4d7533 Don't use properties internally.
Mono is slower using properties.
2013-09-23 20:25:15 +02:00
NathanSweet
d2d6919afb Event timeline for spine-csharp. 2013-09-22 22:33:38 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
ed0bae85c3 AnimationState queued animation for more runtimes, plus fixes. 2013-04-27 14:33:38 +02:00
NathanSweet
5a46f8c6b4 isComplete for AnimationState. 2013-04-19 09:14:29 +02:00
NathanSweet
7bd6f62a2b Added AnimationState clear.
id return value for factory methods.
2013-04-18 23:31:29 +02:00
NathanSweet
d4f2011aba License headers. 2013-04-16 11:40:44 +02:00
NathanSweet
4568d7ebfd Clear method for animation state. 2013-04-15 18:05:53 +02:00
NathanSweet
75e0f68832 AnimationState for spine-csharp. 2013-04-15 11:16:58 +02:00