Mario Zechner
|
f5caeacf0c
|
[godot] Fix compilation errors with 3.5.3, fix const correctness.
|
2023-10-06 11:15:21 +02:00 |
|
Mario Zechner
|
b70aa0c9fb
|
[godot] Closes #2387, reimport of skeleton and atlas files is reflect by referencing objects.
|
2023-10-05 15:46:58 +02:00 |
|
Mario Zechner
|
4047f1ba07
|
Updated license headers.
|
2023-07-31 13:29:16 +02:00 |
|
Mario Zechner
|
d9fff16b5f
|
[godot] Closes #2243, custom resource types returned incorrect values from get_resource_type().
|
2023-02-13 07:42:06 +01:00 |
|
badlogic
|
35c4294a9c
|
[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
|
2023-01-24 16:05:10 +01:00 |
|
Mario Zechner
|
a18fc31041
|
[godot] Use .spine-json extension instead of .json, see #2134
|
2022-09-26 10:41:26 +02:00 |
|
Mario Zechner
|
0bfeff771e
|
Formatting.
|
2022-09-03 12:29:40 +02:00 |
|
Mario Zechner
|
db03f8612d
|
[godot] Related to #2134, validate .json and .skel files before import.
|
2022-08-17 20:39:35 +02:00 |
|
Mario Zechner
|
62f0c6deca
|
[godot] Fixes for latest Godot 4.0, closes #2133, fix setters.
|
2022-08-06 19:26:08 +02:00 |
|
Mario Zechner
|
68b59271bb
|
[godot] Backport to 4.1
|
2022-07-18 10:27:42 +02:00 |
|