badlogic
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8fe981cfe1
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[ue4] Fixed up PR #1251.
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2019-01-23 16:42:38 +01:00 |
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badlogic
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ad2a38d8db
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[ue4] Clean up of raptor sample.
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2019-01-22 16:40:06 +01:00 |
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badlogic
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3c06a0881f
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[ue4] Clean-up of assets and build scripts.
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2019-01-17 16:35:03 +01:00 |
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badlogic
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93b56b4754
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[ue4] fixed sample binary format...
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2018-07-24 16:46:51 +02:00 |
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badlogic
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8ebf1e34d6
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[ue4] Fixed sample regarding flipX/flipY -> scaleX/scaleY, example projects require 4.18 now.
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2018-07-24 16:13:49 +02:00 |
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badlogic
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51f73fab6e
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[ue4] Fixed flipx/flipy in samples.
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2018-07-24 15:47:47 +02:00 |
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badlogic
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4273b798f3
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[ue4] Added commented build line in plugin Build.cs for UE 4.20. Updated C++ sample.
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2018-06-08 15:40:14 +02:00 |
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badlogic
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d3c104c20b
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[ue4] Final clean-up.
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2018-06-08 14:58:02 +02:00 |
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badlogic
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e7ae2435b0
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[ue4] More changes to cpp example
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2017-08-29 11:39:11 +02:00 |
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badlogic
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e02f8b7a1c
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[ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes
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2017-08-29 11:37:19 +02:00 |
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badlogic
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15011e81b7
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[ue4] Added simple C++ example
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2017-07-04 11:21:12 +02:00 |
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badlogic
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6256ebcb86
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[ue4] Tested with latest 4.15 release, fixed up controller map
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2017-02-23 14:50:54 +01:00 |
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badlogic
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b9c32d925c
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[ue4] More samples
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2017-01-23 15:55:39 +01:00 |
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badlogic
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c71e1dd57e
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[ue4] More samples
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2017-01-23 15:19:14 +01:00 |
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badlogic
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637eb23253
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[ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances
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2017-01-10 16:57:06 +01:00 |
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badlogic
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25876edba5
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[ue4] First batch of samples.
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2016-12-22 17:17:59 +01:00 |
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