15 Commits

Author SHA1 Message Date
Harald Csaszar
345448a079 [unity] Updated example skeleton assets to 4.2.22. 2024-05-16 08:42:12 +02:00
Mario Zechner
ff9a6cde8b [godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version. 2024-04-09 11:03:10 +02:00
Mario Zechner
32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 2024-04-02 17:51:14 +02:00
Mario Zechner
dcb73ec24e Updated example exports 2024-03-19 10:04:06 +01:00
Nathan Sweet
ecbc6329a9 Updated example exports to 4.2.32-beta. 2024-03-07 22:41:09 -04:00
Mario Zechner
2eb1033b65 Update example exports to 4.2.09-beta 2023-12-01 17:04:11 +01:00
Harald Csaszar
f8352dce0a [unity] Ported 4.2-beta physics. Updated skeleton assets. 2023-11-17 17:18:18 +01:00
Mario Zechner
1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. 2022-03-25 13:40:03 +01:00
Harald Csaszar
3250e74e26 [csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0. 2021-11-03 15:26:22 +01:00
Mario Zechner
67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
7d6cdcd9d8 Applied oxipng. 2021-08-04 18:44:16 -04:00
Harald Csaszar
d62b68097e [unity] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9. 2020-11-16 21:23:55 +01:00
Harald Csaszar
407c591a2c [csharp] Ported commits 549e9ae and 6e709a1, (format changes for 4.0.24-beta) "Added separate keying for translateX/Y, scaleX/Y, shearX/Y, and colorRGB/A.". Updated example skeletons. 2020-11-12 19:34:21 +01:00
Harald Csaszar
ec46ea437a [unity] Updated example scene skeleton assets for URP and LWRP shader extension packages. 2020-10-23 15:27:29 +02:00
Harald Csaszar
904b7ce40a [unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution. 2019-07-26 19:31:43 +02:00