badlogic
aca4060fad
[lua] Ported AnimationState changes
2016-11-24 13:00:46 +01:00
badlogic
a7fe570148
[ts] Ported AnimationState changes
2016-11-24 12:48:45 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
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# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
6cdcdbdb40
Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
2016-10-15 10:27:38 +02:00
badlogic
1ecd627afa
[runtimes] Closes #719 , fixed sortPathConstraintAttachment
2016-10-13 12:03:23 +02:00
badlogic
fa07184ad4
[ts] Added spine-canvas back to Git. How were they ignored?
2016-10-05 10:51:37 +02:00
badlogic
0d85cfeaaf
[ts] Closes #713 , the latest TS 2.0.3 version of ArrayLike makes both the length and indexer read-only. Added our own ArrayLike to utils, works as intended
2016-10-03 15:37:57 +02:00
badlogic
726543960b
[ts] Closes #714 , don't require all callbacks in an animationstate listener to be set
2016-10-03 15:21:13 +02:00
badlogic
691c33d9a9
[ts] Closes #699 , bug in Skin#attachAll
2016-09-26 12:13:18 +02:00
badlogic
b4788a6c42
[ts] Fixed RegionAttachment#setRegion, now actually sets the region property. Fixed up WebGL example
2016-09-26 10:58:30 +02:00
NathanSweet
b597aac9b9
[ts] Minor demo updates.
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- Loading screen is never shown if demo loads completely while offscreen.
- HTML charset specified.
- Tabs, not spaces, you filthy animals. Each unminified JS reduced by ~80kb.
- Clean up.
2016-09-13 23:18:49 +02:00
NathanSweet
6e09ef7320
[ts] Updated loading screen.
2016-09-13 12:01:23 +02:00
badlogic
2f300f7f01
[ts] Updated spine-ts build artifacts
2016-09-05 11:06:41 +02:00
badlogic
73b5617b81
[ts] Refactored the way we render multiple demos. All rendering is coalesced into a single rendering loop. Eats less CPU
2016-09-03 01:13:02 +02:00
badlogic
8faba2cdec
[ts] Demos, a never ending story
2016-09-03 00:00:06 +02:00
badlogic
99a5f43aca
[ts] center loading screen logo + spinner
2016-09-02 16:55:15 +02:00
badlogic
18b0463669
[ts] Demos done
2016-09-02 16:45:35 +02:00
badlogic
1c74823b2f
[ts] Refactored demos to share assets as much as possible. Added SharedAssetManager for that purpose
2016-09-02 11:22:04 +02:00
badlogic
e5032250bc
[ts] Getting close to being done with demos
2016-09-01 17:12:50 +02:00
badlogic
348b11e275
[ts] More demo work
2016-09-01 14:46:36 +02:00
badlogic
87a793f31e
[ts] Removed alert in Input.ts, refactored spritesheet demo
2016-08-31 12:22:59 +02:00
badlogic
0e59f99956
[ts] Removed demo assets, we now load from the server (using CORS). Enabled PMA for all demos, rewired some assets
2016-08-31 11:56:30 +02:00
badlogic
15c82b221a
[ts] Refactored demos so we can load them sequentially
2016-08-30 12:07:33 +02:00
badlogic
d2c4a2b1bc
[ts] New demos, tons of fixes
2016-08-30 09:46:06 +02:00
badlogic
4340e58518
[ts] More demos
2016-08-26 16:19:31 +02:00
badlogic
830a2ad040
[ts] Added playback controls to demos
2016-08-26 11:29:02 +02:00
badlogic
fc2e4b557d
[ts] added demos
2016-08-25 14:28:19 +02:00
badlogic
a69aec8a76
[ts] Added various helper classes to make writing demos easier
2016-08-24 15:58:31 +02:00
badlogic
59872a1cb9
[ts] Added debug rendering to widget, see README.md for details on how to enable and configure it
2016-08-23 14:25:44 +02:00
badlogic
ef4b04756c
[ts] Added ShapeRenderer and SkeletonDebugRenderer, added to WebGL test
2016-08-23 14:11:45 +02:00
badlogic
55795ac3e0
[ts] Closes #677 , closes #678 . IKConstraintData.mix wasn't parsed properly in SkeletonJson. Widget has to apply skin before calculating setup pose bounds
2016-08-22 13:14:58 +02:00
badlogic
28b97e4532
[ts] Final touches to samples, removed underscore from private fields
2016-08-19 14:10:30 +02:00
badlogic
1a24433403
[ts] Fixed examples to use full page size and scale animations automatically
2016-08-19 12:18:26 +02:00
badlogic
4a657158ba
[ts][threejs] Cleaned up example, added license headers, updated README.md
2016-08-18 14:03:18 +02:00
badlogic
5b4af038b8
[ts][threejs] Fixed THREE.JS integration, including z-offset against z-fighting. Tinting, blending modes and premultiplied alpha still to do.
2016-08-18 12:33:29 +02:00
badlogic
22cc0993f7
[ts] Added AssetManager subclasses for WebGL and Canvas backend
2016-08-16 15:47:17 +02:00
badlogic
5ad388fe0c
[ts] Fixed Canvas backend, updated README.md for Canvas backend
2016-08-16 15:34:19 +02:00
badlogic
23f2a50821
[ts] Added Canvas backend, also does meshes
2016-08-16 12:37:53 +02:00
badlogic
847bd2a76c
[ts] More refactoring for greater code reuse
2016-08-16 10:41:28 +02:00
badlogic
e72c9030eb
[ts] Refactored AssetManager and TextureAtlas to be in core/ package for sharing between backends
2016-08-16 10:27:50 +02:00
Nathan Sweet
698c4a1661
[ts] Added spine-ts runtime for TypeScript and JavaScript
2016-08-12 09:28:50 +02:00