Harald Csaszar
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af8691c98e
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[cpp] Fixed incorrect computeHold computations (occurring under rare conditions). Closes #1702.
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2020-06-16 21:07:01 +02:00 |
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badlogic
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2b2d32f7a2
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[cpp] Fix 1-bone IK, see #1692.
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2020-06-03 17:38:44 +02:00 |
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badlogic
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c55b20d4fa
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[cpp] Fix unused-as-error in new Extension::_beforeFree.
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2020-06-03 13:28:24 +02:00 |
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江战
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47873c041b
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add release hook (#1690)
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2020-06-03 13:27:02 +02:00 |
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badlogic
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f3a9c0a535
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[c][cpp] Port of additional fix for #1668.
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2020-05-20 16:18:23 +02:00 |
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badlogic
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6a317a1e3f
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[runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668.
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2020-05-06 19:47:08 +02:00 |
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badlogic
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6bda0c236b
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[cpp] Port AnimationState deform mixing while attachment timelines mix out. See #1653.
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2020-04-17 12:06:36 +02:00 |
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badlogic
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62cdef33f0
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[cpp] Fix memory leak in SkeletonBounds. Closes #1623.
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2020-04-13 11:19:54 +02:00 |
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badlogic
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a74555e21f
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[cpp] Fix name conflict of spine::Polygon with Windows API. Closes #1585.
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2020-01-11 15:45:30 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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41cfd38049
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[cpp][cocos2dx] Skin and attachment setters now handle empty strings correctly. Closes #1543.
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2019-11-19 16:36:25 +01:00 |
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badlogic
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707cd66c09
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[cpp] Dispose renderer object in HasRendererObject::setRendererObject if dispose callback is set, and new value is not equal to old value. Closes #1549.
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2019-11-19 15:31:59 +01:00 |
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badlogic
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479c236835
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[cpp] Change traversal order of Json::~Json(). Old order would grow stack much more than needed, leading to crashes when freeing big Json trees.
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2019-10-30 15:48:55 +01:00 |
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badlogic
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007397c4c4
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[cpp] Expose x and y of SkeletonData via getters/setters. Closes #1518.
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2019-10-09 13:49:04 +02:00 |
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badlogic
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caf1bd5b9a
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[cpp] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:50:47 +02:00 |
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badlogic
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3821389cd7
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[cpp] Switch AnimationState.propertyIDs to a hash map.
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2019-09-26 16:46:21 +02:00 |
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badlogic
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60ab78d4c1
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[cpp] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:34:26 +02:00 |
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badlogic
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8ba4bf269b
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[cpp] Add stdint.h for VS2019 build tools. Closes #1498.
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2019-09-19 15:27:25 +02:00 |
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badlogic
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e89043b1f6
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[cpp] Fixes #1444. SpineObject was using the wrong calloc.
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2019-09-18 17:29:21 +02:00 |
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badlogic
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372b8ff425
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[cpp] Removed STL dependencies. RTTI uses static literals instead of std::string or SpineString. Closes #1479.
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2019-09-18 15:16:50 +02:00 |
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badlogic
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83dd267675
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[cpp] Add accessors for MeshAttachment::_regionDegrees. Fixes #1480.
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2019-09-12 15:59:58 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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NathanSweet
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2fa85fc1c6
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[all] AnimationState, fixed an attachment timeline from changing the mix blend for other timelines.
closes #1461
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2019-08-27 13:20:24 +02:00 |
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badlogic
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ae8f2905b7
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[cpp] Closes #1454, path constraint timelines parsing was broken.
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2019-08-19 17:07:01 +02:00 |
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badlogic
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5bbfa490bf
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[cpp] Closes #1435, AnimationState#computeNotLast() was wrong.
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2019-08-09 14:53:06 +02:00 |
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badlogic
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fada823dcb
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[c][cpp] fix parsing of default skins without attachment for binary files.
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2019-08-07 11:34:31 +02:00 |
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badlogic
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a578557934
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[cpp] Added Skin::removeAttachment.
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2019-07-25 15:23:48 +02:00 |
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badlogic
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ebf649a23e
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[cpp] Closes #1408, missing softness getter/setter on IkConstraint.
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2019-07-12 13:06:06 +02:00 |
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badlogic
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727b3866d3
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Merge branch 'feature/socialpoint_custom_changes' of https://github.com/socialpoint/spine-runtimes into socialpoint
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2019-07-11 14:56:56 +02:00 |
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badlogic
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b22420b03b
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[cocos2dx] Fixed mix-and-match example.
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2019-07-11 14:32:14 +02:00 |
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badlogic
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f020c2ceba
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[cpp] Closes #1404, add define SPINE_USE_STD_FUNCTION. When set, the animation state callback can be a std::function.
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2019-07-11 14:29:42 +02:00 |
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unknown
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16c2437d70
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Fix breaking changes
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2019-07-04 14:24:08 +02:00 |
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unknown
|
90f2968865
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Clean ups
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2019-07-03 12:49:10 +02:00 |
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unknown
|
99c08fced6
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Port more features
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2019-07-02 17:51:47 +02:00 |
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badlogic
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bbce5b915d
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Updated README.mds.
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2019-06-26 13:53:12 +02:00 |
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badlogic
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f5632c4ef1
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[c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391.
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2019-06-24 16:18:24 +02:00 |
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badlogic
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49dd7c97d0
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[c][cpp] Scale IK constraint and timeline data. See #1383.
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2019-06-20 10:39:29 +02:00 |
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badlogic
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58e2971d81
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[cpp] Added soft IK support. See #1383.
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2019-06-19 16:42:58 +02:00 |
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badlogic
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c9ccd43121
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Merge branch '3.7' into 3.8-beta
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2019-06-13 16:10:22 +02:00 |
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badlogic
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b2e151f3e7
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[c][cpp] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:08:04 +02:00 |
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badlogic
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d790429cd1
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[c][cpp] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:31:42 +02:00 |
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badlogic
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d85e18c5f5
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[c][cpp] Call update cache when setting a new skin.
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2019-06-07 10:40:30 +02:00 |
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badlogic
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29322c5c51
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[cpp] Ported skin bones/constraints changes. See #1346.
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2019-06-06 14:13:23 +02:00 |
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badlogic
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64852ddc96
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[cpp] Ported all skin API changes, see #841.
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2019-06-04 10:30:02 +02:00 |
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badlogic
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40e6b026bd
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[c][sfml] Ported all skin API changes, see #841.
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2019-06-03 15:39:11 +02:00 |
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badlogic
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7904bfd40f
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[cpp] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose.
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2019-05-15 15:15:39 +02:00 |
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badlogic
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4f3d2d8057
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Merge branch '3.7' into 3.8-beta
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2019-05-03 10:53:34 +02:00 |
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badlogic
|
849e9acc7e
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Updated READMEs.
|
2019-05-03 10:51:33 +02:00 |
|
badlogic
|
09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
|
7f7e5f0fec
|
Updated license headers and LICENSE files.
|
2019-05-02 11:38:19 +02:00 |
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