badlogic
|
e4a029e1a7
|
[cpp] Added VertexEffect.
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2018-03-05 16:08:17 +01:00 |
|
badlogic
|
9ceec41432
|
[cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code.
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2018-03-05 14:32:09 +01:00 |
|
badlogic
|
9cdf4c69ed
|
[cpp] Formatting & cleanup
|
2018-02-28 15:49:30 +01:00 |
|
badlogic
|
99d3e15a18
|
[cpp] Fixed all the things by calloc'ing instead of allocing...
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2018-02-26 16:34:43 +01:00 |
|
badlogic
|
7a18b81226
|
[cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint.
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2018-02-23 15:45:45 +01:00 |
|
badlogic
|
6e8f0eaa27
|
[cpp] More SkeletonBinary fixes.
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2018-02-22 17:02:59 +01:00 |
|
badlogic
|
a8fd3e14be
|
[cpp] Fixed up binary reader, added debug extension for memory profiling, fixed up RTTI usage, fixed update cache sorting.
|
2018-02-22 15:31:28 +01:00 |
|
badlogic
|
ed7dc4ea93
|
[cpp] Added preliminary SFML backend, fixed up a few APIs.
|
2018-02-21 17:52:56 +01:00 |
|
badlogic
|
3254747e94
|
[c++] Removed old test harness, added new one, added leak detector, fixed new operator overloads, Vector doesn't copy on insert etc. See #1073
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2018-02-13 17:31:29 +01:00 |
|
badlogic
|
6f6db39f64
|
[cpp] Added spine.h
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2018-02-06 14:13:40 +01:00 |
|
badlogic
|
2137dddf3b
|
[sfml] Added cpp backend, refactored build.
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2018-02-05 13:52:37 +01:00 |
|
badlogic
|
7180f17af2
|
[cpp] All Spine objects derrive from SpineObject so we can override new/delete, which in turn calls SpineExtension allocation methods (not implemented yet). Refactored SpineExtension, removing use of macros, introducing use of templated static methods for more comfort. Rewired all allocation code throughout the runtime. See #1046.
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2018-02-01 17:40:55 +01:00 |
|
badlogic
|
b7e712d3ca
|
[sfml] Added owl sample.
|
2018-01-23 14:16:42 +01:00 |
|
badlogic
|
a9deff2d2f
|
[c] Fixed binary skeleton parsing.
|
2018-01-23 14:03:18 +01:00 |
|
badlogic
|
90e1a5ca5a
|
Updated owl.
|
2018-01-19 13:15:31 +01:00 |
|
badlogic
|
18eec077e4
|
Updated owl to key blink animation properly.
|
2018-01-18 15:52:09 +01:00 |
|
badlogic
|
b547280eb9
|
Updated samples, added owl.
|
2018-01-18 15:18:31 +01:00 |
|
badlogic
|
a3653ce51b
|
Closes #1058, spine-sfml.h doesn't define SPINE_SHORT_NAMES to avoid API collisions.
|
2018-01-10 16:50:24 +01:00 |
|
Mario Zechner
|
d61782201f
|
Update README.md
|
2017-10-06 15:26:07 +02:00 |
|
badlogic
|
d0cc44bfdb
|
Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
|
2017-10-04 15:08:22 +02:00 |
|
badlogic
|
34086c1f41
|
[sfml] Added premultiplied alpha support to SkeletonDrawable. Closes #967
|
2017-08-17 11:30:30 +02:00 |
|
badlogic
|
0227513188
|
[c] Functions in extension.h are now prefixed with _sp to avoid name collisions with other libraries
|
2017-07-19 10:32:13 +02:00 |
|
badlogic
|
dfb8861de4
|
Updated supported versions in README.md
|
2017-07-12 11:25:54 +02:00 |
|
badlogic
|
3be988e12f
|
Updated READMEs to point to correct zips
|
2017-07-12 11:20:55 +02:00 |
|
badlogic
|
c6fefe8fa0
|
[c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931
|
2017-06-27 16:15:23 +02:00 |
|
badlogic
|
65d1f51acc
|
[c][sfml] Added spVertexEffect, and some math utilities. Fixed unit tests.
|
2017-06-26 14:00:00 +02:00 |
|
badlogic
|
9bd1153518
|
Updated examples and runtime demo code
|
2017-06-19 16:47:28 +02:00 |
|
badlogic
|
e324c05bfa
|
[c] Ported latest anim state changes.
|
2017-05-18 13:10:07 +02:00 |
|
badlogic
|
95f3a1fe17
|
[c] Fixed bug in Triangulator/SkeletonClipping regarding labeled gotos. Closes 895
|
2017-05-09 15:00:34 +02:00 |
|
badlogic
|
676b740269
|
[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
|
2017-04-30 19:13:11 +02:00 |
|
badlogic
|
d52ac2afd4
|
[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
|
2017-04-28 14:31:18 +02:00 |
|
badlogic
|
18b63d18a6
|
[c] Added ClippingAttachment and loading code
|
2017-04-21 11:16:06 +02:00 |
|
badlogic
|
8920840ecf
|
[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
|
2017-04-11 13:11:02 +02:00 |
|
badlogic
|
e326db5f4b
|
[c] Ported dipping problem fix, see #867
|
2017-04-06 14:43:12 +02:00 |
|
badlogic
|
0b40dd7a9f
|
Updated exports
|
2017-03-27 10:19:51 +02:00 |
|
badlogic
|
dfa9ea5913
|
[sfml] Added multi-page atlas support. Closes #725
|
2017-03-20 11:15:20 +01:00 |
|
badlogic
|
fe8eae4b8e
|
[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
|
2017-01-30 16:31:16 +01:00 |
|
badlogic
|
d85a83d231
|
[sfml] Updated Linux build to SFML 2.4.1
|
2016-12-20 11:04:40 +01:00 |
|
badlogic
|
b1cbedce55
|
[sfml] Updated Windows build to SFML 2.4.1
|
2016-12-20 11:02:03 +01:00 |
|
badlogic
|
6770e537c9
|
[sfml] Updated to 2.4.1 on macosx
|
2016-12-20 10:54:16 +01:00 |
|
badlogic
|
6fe1e8fa68
|
[c] Fixed rotation timeline handling in AnimationState. Fixed main.cpp missing a break
|
2016-11-29 13:27:15 +01:00 |
|
badlogic
|
387b0afb80
|
[c] Added spine-c-tests (thanks @jpoag), fixed up CMake build
|
2016-11-28 16:00:46 +01:00 |
|
NathanSweet
|
d52d2e72ee
|
Updated READMEs, supported version is 3.5.xx.
|
2016-11-15 23:29:27 +01:00 |
|
NathanSweet
|
36000e3c55
|
Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
|
2016-11-15 23:10:23 +01:00 |
|
NathanSweet
|
c0fdc454a2
|
Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
|
2016-10-15 23:45:16 +02:00 |
|
NathanSweet
|
7a18f0818c
|
Every space in its place! (tm)
(whitespace clean up)
|
2016-10-15 23:15:41 +02:00 |
|
NathanSweet
|
f63561085a
|
List explicit Spine editor version that is supported.
|
2016-10-13 22:55:04 +02:00 |
|
badlogic
|
ef50131431
|
[runtimes] Updated all LICENSE files and README.mds
|
2016-10-13 15:21:05 +02:00 |
|
badlogic
|
5aa27771c3
|
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
|
2016-10-13 15:12:05 +02:00 |
|
badlogic
|
eb3cb8a700
|
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
|
2016-09-05 15:05:23 +02:00 |
|