Harald Csaszar
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ac542835b1
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[csharp] Removed unused using statements which caused problems in some automated test context.
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2020-10-23 14:32:40 +02:00 |
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Harald Csaszar
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d2529d410b
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[csharp] Porting of major 4.0-beta runtime changes. Remaining Unity assets will be updated in separate commit. See #1796.
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2020-10-22 14:44:13 +02:00 |
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badlogic
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10ecbcf8f3
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Merge branch '3.8' into 4.0-beta
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2020-08-13 14:50:18 +02:00 |
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Harald Csaszar
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0245a83a07
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[csharp] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738.
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2020-08-13 12:57:52 +02:00 |
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Nathan Sweet
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33e2aea7ff
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Merge branch '3.8' into 4.0-beta
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2020-08-10 23:53:10 +02:00 |
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Harald Csaszar
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7ecc3b6f95
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[unity] Reload during Play mode now copies registered event subscribers from before reload. Closes #1704.
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2020-06-24 16:08:02 +02:00 |
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Harald Csaszar
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5b65f3f155
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[csharp] Avoiding reallocations in Animation ctor by adding all HashSet entries at once. Closes #1709.
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2020-06-24 11:46:07 +02:00 |
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Harald Csaszar
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a7e2c9d52a
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[csharp] SkeletonBinary: Optimization of ReadFloat and ReadInt performance, overall ~10% performance gain. Closes #1698.
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2020-06-12 11:37:37 +02:00 |
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badlogic
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691767ca1f
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Merge branch '3.8' into 3.9-beta
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2020-06-03 17:44:21 +02:00 |
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Harald Csaszar
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85dd60bf57
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[csharp] port of bugfix commit 5cab7e9: Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied.
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2020-06-03 16:36:50 +02:00 |
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Harald Csaszar
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69f78b03e1
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Merge branch '3.8' into 3.9-beta
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2020-05-20 16:48:55 +02:00 |
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Harald Csaszar
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0357dd5ffa
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[csharp] Port of commit d7203ee. Improved fix for TransformMode.noRotationOrReflection with skeleton scale. See #1668.
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2020-05-20 16:19:27 +02:00 |
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badlogic
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0bcd19ef55
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Merge branch '3.8' into 3.9-beta
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2020-05-06 19:47:25 +02:00 |
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Harald Csaszar
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c73f8c1f42
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[csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity.
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2020-05-06 16:03:04 +02:00 |
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Nathan Sweet
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79d2dbfa5f
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Merge branch '3.8' into 3.9-beta
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2020-05-05 15:34:13 +02:00 |
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Harald Csaszar
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00173b4c60
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[csharp] Port of commit de203d5: Fixed TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668.
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2020-05-05 15:16:47 +02:00 |
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Harald Csaszar
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37d569414d
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[csharp] Minor cleanup: removed unused variable, added null tests to legacy SpriteAttacher class.
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2020-04-29 16:08:29 +02:00 |
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Harald Csaszar
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a0c0db0f5a
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[csharp] Fixed ColorTimeline and TwoColorTimeline result colors not being clamped. Closes #1664.
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2020-04-24 16:56:53 +02:00 |
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Nathan Sweet
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b0407a850c
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Merge branch '3.8' into 3.9-beta
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2020-04-19 16:46:41 +02:00 |
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Harald Csaszar
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6c6c25d5d5
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[csharp] Port of commit 30801657: Fixed attachments not being reset when an entry is mixed out. Removed LAST computation.
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2020-04-14 20:02:54 +02:00 |
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badlogic
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d885ae45a2
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Merge branch '3.8' into 3.9-beta
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2020-04-13 10:29:36 +02:00 |
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Harald Csaszar
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39387b1015
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[csharp] Port of commits dd1b3aaa and b566bfb0. Improved AnimationState deform mixing while attachment timelines mix out. See #1653.
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2020-04-06 21:27:54 +02:00 |
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Harald Csaszar
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66da4e4282
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Merge branch '3.8' into 3.9-beta
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2020-01-24 13:59:33 +01:00 |
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Harald Csaszar
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d252df7ece
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[unity] Fixed some compiler warnings when building for platforms instead of editor. Closes #1604.
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2020-01-24 13:55:45 +01:00 |
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Harald Csaszar
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1185c62ea3
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Merge branch '3.8' into 3.9-beta
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2020-01-24 13:11:26 +01:00 |
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Harald Csaszar
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e62c42c041
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[csharp] Fixed precision problems when inherit rotation is disabled and parent rotated by disabling sin/cos/atan2 look up table based implementation. Define can manually be enabled in code in case anyone really receives any measuarable performance impact (which I did not). Closes #1606.
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2020-01-24 12:56:23 +01:00 |
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Mario Zechner
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f28e83539f
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Merge branch '3.8' into 3.9-beta
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2019-12-22 18:09:35 +01:00 |
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Mario Zechner
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89da80d25f
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[csharp] Fixed errors in IKConstraint.cs.
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2019-12-22 18:09:02 +01:00 |
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badlogic
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934bec56b7
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Merge branch '3.8' into 3.9-beta
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2019-12-20 12:27:35 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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Harald Csaszar
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1802f7319a
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[csharp] Fixed an error in Skin where Skin.setAttachment() did not work as expected on 3.8 branch (See #1485).
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2019-12-02 18:01:33 +01:00 |
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Harald Csaszar
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f3b6cc5933
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[unity] Removal of usage statement. Addition to last cleanup commit, see commit c6bd125.
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2019-11-29 16:10:26 +01:00 |
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Harald Csaszar
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c6bd125dea
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[unity] Cleanup removing OrderedDictionary usage in Skin. See commits ab7bd0f and f2a8c9a.
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2019-11-29 16:00:23 +01:00 |
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NathanSweet
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ab7bd0f75f
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Minor clean up.
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2019-11-29 14:41:19 +01:00 |
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Harald Csaszar
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f2a8c9a3c1
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[unity][csharp] API Cleanup: removed many redundant extension methods that are now obsolete with Skin and Attachment API of 3.8. Closes #1557. Fixed an error in Skin where Skin.setAttachment() did not work as expected (See #1485). C# implementation is different to ref-impl here as struct keys do not allow for changing key.Attachment later without removing and readding the entry to the dictionary.
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2019-11-29 12:31:39 +01:00 |
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Harald Csaszar
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701ef901dc
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[csharp] Fixed RegionAttachment copy method, did not copy color. Closes #1555.
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2019-11-27 10:37:02 +01:00 |
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Harald Csaszar
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cb59d8d78b
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[csharp] Fixed RegionAttachment copy method, did not copy color. Closes #1555.
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2019-11-27 10:36:35 +01:00 |
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Harald Csaszar
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c96b426364
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[unity] Fixed transition blending of Deform timeline. Led to difference of vertex location to reference implementation after animation transition. Closes #1525.
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2019-10-18 15:20:35 +02:00 |
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Harald Csaszar
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8b9c9314f2
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[unity] Fixed transition blending of Deform timeline. Led to difference of vertex location to reference implementation after animation transition. Closes #1525.
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2019-10-18 15:17:24 +02:00 |
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Harald Csaszar
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001373c7de
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[csharp] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 17:05:33 +02:00 |
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Harald Csaszar
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570f8df178
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[csharp] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 17:05:07 +02:00 |
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badlogic
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a7d68b7cd5
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Merge branch '3.8' into 3.9-beta
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2019-09-26 11:38:47 +02:00 |
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badlogic
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b17a20286f
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[csharp] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:38:35 +02:00 |
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Harald Csaszar
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159d71b827
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[unity] Fixed Skin created by GetRepackedSkin not copying bones list. Closes #1474.
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2019-09-24 17:07:12 +02:00 |
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badlogic
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81938c65c0
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Merge branch '3.8' into 3.9-beta
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2019-09-23 14:38:43 +02:00 |
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badlogic
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6d674c975f
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[chsarp] MeshAttachment Copy() and NewLinkedMesh() didn't copy region UVs properly. Closes #1499.
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2019-09-19 16:39:43 +02:00 |
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badlogic
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db166b1b7b
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Merge branch '3.8' into 3.9-beta
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2019-09-11 16:20:00 +02:00 |
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NathanSweet
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45362e60bf
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-28 17:36:51 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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NathanSweet
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2fa85fc1c6
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[all] AnimationState, fixed an attachment timeline from changing the mix blend for other timelines.
closes #1461
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2019-08-27 13:20:24 +02:00 |
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