Mario Zechner
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5e80111b87
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[glfw] Add spine-cpp-lite example.
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2024-11-22 11:59:08 +01:00 |
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kikiloveswift
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000df07027
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[ios] Fix the issue where the SkeletonBounds instance couldn’t be initialized (#2669)
Co-authored-by: liqiang <liqiangbj01@kanyun.com>
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2024-11-14 12:21:14 +01:00 |
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kikiloveswift
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648170f325
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[ios] Provide the ability to convert an Attachment into a BoundingBoxAttachment. (#2671)
Co-authored-by: liqiang <liqiangbj01@kanyun.com>
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2024-11-14 12:19:17 +01:00 |
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Mario Zechner
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19d3d1b29b
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[ios] Closes #2666, expose SkeletonBounds via spine-cpp-lite/Swift
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2024-11-05 15:46:53 +01:00 |
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Mario Zechner
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4b5102fddf
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[glfw] MVP
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2024-06-26 20:17:08 +02:00 |
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Denis Andrašec
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0d5c3e3b18
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Spine iOS (#2504)
* Add `spine-iOS` SPM package & example app (#1)
* Basic Mesh Rendering (#2)
* Spine C++ Swift Wrapper (#3)
* Load `Atlas` & `SkeletonData` (#4)
Load & dispose `Atlas` & `SkeletonData` from bundled files.
* Generate Swift classes from `spine-cpp-lite.h` (#5)
* Draw `SkeletonData` render commands (#6)
- Use `SkeletonData` render commands in the renderer
- Simple loop for animation support
* Add `BoundsProvider` (#7)
- Implement & support `BoundsProvider` classes
- Introduce alignment and content mode
- Update c to swift script to return optional for find prefixed methods
* Support `SpineController` & `Event` callbacks (#8)
- Support SpineController callbacks
- Support Event callbacks
- Apply tint color in renderer
* Support `DressUp` sample (#9)
- Add `DressUp` sample
- Move SpineViewController to SpineUIView
- Implement SpineUIView export to image
* Remove unused file
* Add `Physics` sample (#10)
- Add `Physics` sample
- Fix offsets in `IKFollowing` sample
- Fix `SpineView` background color
* Add `DebugRendering` sample (#11)
- Add `DebugRendering` sample
- Make `SpineUIView` transparent
* Move remaining files to SPM package (#12)
- Move remaining files to SPM package
- Rename `SpineWrapper` to `SpineCppLite`
* Load assets from different sources (#13)
- Load from bundle, file, http & drawable
- Apply correct blend mode & pma in renderer
* Add `Obj-C` + `UIKit` sample (#14)
- Add `Obj-C` + `UIKit` sample
- Update `Spine` to be usable in Obj-C code base
* Support CocoaPods (#15)
* Metal Best Practices (#16)
- Tripple Buffering
- Buffer Bindings
- Shared Objects
* Annotate functions that should return optional (#17)
* Add option to disable drawing when out of viewport (#18)
- Add option to disable drawing when out of viewport
- Move update clock to controller so multiple views can share it
* Add docs for public Spine classes/methods (#19)
* Fix various regressions (#20)
- Fix retain `SpineController` retain cycle
- Fix issue wehre images were not rendered
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2024-06-18 10:02:25 +02:00 |
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Mario Zechner
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5be1879151
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[c] Fix return types of new track entry functions
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2024-06-11 14:23:24 +02:00 |
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Mario Zechner
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d9774c6165
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[c] Fix return types of new track entry functions
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2024-06-11 14:22:40 +02:00 |
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Mario Zechner
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f2d1a2104d
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[c][cpp] Port: Added TrackEntry#isNextReady() #2547
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2024-06-11 14:15:34 +02:00 |
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Mario Zechner
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65d09e73c7
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[cpp] Introduce spine_bool for boolean values in spine-cpp-lite.
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2024-05-03 11:23:56 +02:00 |
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Mario Zechner
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a8e8cfa567
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[cpp] spine-cpp-light.h -> spine-cpp-lite.h
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2024-04-30 12:35:16 +02:00 |
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