9769 Commits

Author SHA1 Message Date
James Chen
b57acb040c
Fix spine::Vector copy assignment. (#2828) 2025-05-05 13:24:21 +02:00
bofeng-song
7fd1e5340c
Fix the inconsistent behavior between Spine vector's setSize and std::vector's resize, which causes the Spine vector to allocate additional space upfront. (#2830) 2025-05-05 13:21:33 +02:00
Byeong Gwan
123426d3e3
[iOS] fix additive, normal blending (#2822) 2025-05-05 11:57:51 +02:00
Mario Zechner
ae8c4792ba [godot] Update build dotnet SDK to 8.0.x 2025-04-30 17:02:30 +02:00
Mario Zechner
2712cffc00 [godot] Closes #2832, SpineSprite.set_time_scale/get_time_scale 2025-04-30 14:01:50 +02:00
Davide Tantillo
6654484a33 [ts] Release 4.2.80 2025-04-24 16:08:06 +02:00
Davide Tantillo
1530550acd [ts][pixi-v7][pixi-v8] Fixed slot objects ignoring negative parent bone scale. See #2818. 2025-04-24 16:03:25 +02:00
Harald Csaszar
d7f3ab4723 [unity] Fixed Create Hinge Chain creating incorrect hierarchy on multiple children. Closes #2825. 2025-04-23 21:31:58 +02:00
Davide Tantillo
3f65213f70 [ts] Release 4.2.79 2025-04-23 17:06:06 +02:00
Davide Tantillo
15766e8ef2 [ts][phaser-v3][phaser-v4] Fixed gameobject position when it is rotated. 2025-04-23 17:06:06 +02:00
badlogic
878a658ea9 [ue] Add missing default initializer to FSpineEvent, closes #2821 2025-04-23 13:59:54 +02:00
Davide Tantillo
4d63de47e4 [ts] Release 4.2.78 2025-04-23 12:37:47 +02:00
Davide Tantillo
62b5fc9e86 [ts][phaser-v3][phaser-v4] Aligned bounds and skeleton when gameobject origin is moved. Add AABBRectangleBoundsProvider. 2025-04-23 12:26:32 +02:00
Mario Zechner
29bfbd568d Fix format check workflow dependencies 2025-04-18 15:59:12 +02:00
Mario Zechner
133df6fbba Updated Linux builds to ubuntu-latest runners. 2025-04-18 15:53:20 +02:00
Mario Zechner
76b572e2bf [godot] Fix UTF8 handling in texture atlas parsing, closes #2788 2025-04-18 15:30:26 +02:00
Mario Zechner
56cd91047c [godot] Fix more handling of CJK in names, see #2788 2025-04-18 14:47:00 +02:00
Mario Zechner
88f69fb2a6 [godot] Fix handling of CJK in names, see #2788 2025-04-18 14:33:10 +02:00
Davide Tantillo
b3bcbfa3c6 [haxe] Update readme. 2025-04-18 09:57:14 +02:00
Davide Tantillo
710fb93b9b [ts] Update readme. 2025-04-18 09:56:24 +02:00
Mario Zechner
0fd206d3ca [ue] Closes #2557, dereference UTrackEntry in TrackEntries 2025-04-17 14:25:41 +02:00
Mario Zechner
ed0206dde3 [ue] Closes #2728, adhere to new API in UE 5.4+ 2025-04-17 14:12:35 +02:00
Mario Zechner
ddfa736ae2 [ue] Closes #2803, pool slate material brush names 2025-04-17 14:08:43 +02:00
Mario Zechner
febbbbcd17 [cpp] Closes #2773, infinite loop in spine_skin_get_entries and subsequent freeing of name strings. 2025-04-17 11:52:02 +02:00
Byeong Gwan
759c8115c4
[iOS] Spine fix Metal deadlock (#2816) 2025-04-17 11:19:14 +02:00
Davide Tantillo
8b99da4cb4 [ts][phaser-4] Fix readme. 2025-04-17 10:01:31 +02:00
Davide Tantillo
1c60592511 [ts][phaser] Untrack erroneously added phaser-v3 dist folder. 2025-04-17 09:48:44 +02:00
Davide Tantillo
18d275cfe4 [ts][phaser] Update ts examples with -v3 and -v4 versions. 2025-04-16 17:37:23 +02:00
Davide Tantillo
da0be9de63 [ts] Release 4.2.77 2025-04-16 17:32:06 +02:00
Davide Tantillo
27f8150e56 [ts] Fixed typo in examples index.html. 2025-04-16 17:24:38 +02:00
Davide Tantillo
f5fc3b9175 [ts] Updated build and publish script for phaser-v4. 2025-04-16 17:13:49 +02:00
Davide
b2c12b9d06
[ts][phaser-v3][phaser-v4] New runtime for phaser-v4. Moved phaser to phaser-v3 (#2815) 2025-04-16 17:01:53 +02:00
Mario Zechner
46c3583f76 [godot] Up emscripten version 2025-04-14 08:29:15 +02:00
Mario Zechner
3cc43389b9 Formatting 2025-04-10 12:07:08 +02:00
Mario Zechner
fa30e51232 [godot] Fix preprocessor constructs 2025-04-10 12:03:27 +02:00
Mario Zechner
f4ba6a9346 [godot] Add 4.4 to extension build matrix 2025-04-10 11:34:59 +02:00
Mario Zechner
cd63b83fe4 [godot] Add Godot 4.4 to build matrix 2025-04-10 11:33:12 +02:00
Mario Zechner
c5c71da28c [godot] Fix 3.5 build 2025-04-10 11:31:32 +02:00
Byeong Gwan
f04382bacd
expose multiplatform spine-engine target (#2806) 2025-04-10 11:28:34 +02:00
Byeong Gwan
88230582c2
[iOS] merge shader header and disable cpp-interp in example project (#2808)
* [iOS] disable objc-interp in example project & reuse struct header inside shader

* [iOS] support sharing Shader Header on both cocoapods and SPM
2025-04-10 11:27:24 +02:00
少年买瓜吗
e10a9f04c5
Update CMakeLists.txt (#2811) 2025-04-10 11:26:35 +02:00
Davide Tantillo
cb28aeeedc [flutter] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. 2025-04-09 16:02:08 +02:00
Luke Ingram
23233222f9
[c][cpp] Port of commit f1e0f0f (#2807)
* [c][cpp] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. #2786

* [c][cpp] Format.

---------

Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
2025-04-09 15:13:39 +02:00
Mario Zechner
092e82d7ae [flutter] Closes #2809, update web_ffi 2025-04-09 15:10:19 +02:00
Mario Zechner
8e35cb8b6b [flutter] Update to emscripten 4.0.6, fix build script 2025-04-09 12:52:22 +02:00
Mario Zechner
72381a534a [cpp] Fix block allocator compression, closes #2792 2025-04-08 14:29:14 +02:00
Mario Zechner
b491d8ba4d [cpp] Formatting 2025-04-08 13:52:01 +02:00
Mario Zechner
88a26374fe [godot] Fixes extension setup script, closes #2801, closes #2804 2025-04-08 13:51:16 +02:00
Mario Zechner
a0d28956d2 [godot] Fixes for 4.4, see #2801 2025-04-08 13:51:16 +02:00
Jan Niklas Hasse
8bd5cf2e80
Fix warning -Wimplicit-fallthrough (#2771) 2025-04-08 11:58:03 +02:00