14 Commits

Author SHA1 Message Date
NathanSweet
104b79379f Made getTextureAtlas virtual. 2013-12-05 18:50:31 +01:00
NathanSweet
6862eec5af Made 0 scale use "content scale factor". Commented drawOrder animation. 2013-10-30 14:25:16 +01:00
NathanSweet
2bff08de4b Prefixed all spine-c structs and functions with "sp".
Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.
2013-10-09 03:43:16 +02:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
067a84339b spine-cocos2dx updated to latest spine-c API.
This has some API breakage, sorry. The new AnimationState now handles multiple "tracks", which makes it easier to apply and queue multiple animations at the same time, no longer do we need multiple AnimationStates.
2013-09-26 12:14:55 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
a4bd912dc1 Fixed premultiplied images (the default). 2013-05-12 14:22:12 +02:00
NathanSweet
3f3449ca99 Added getTextureAtlas method when not using AtlasAttachmentLoader. 2013-05-06 17:59:06 +02:00
NathanSweet
7f69300bcc Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
9cadc92b97 Brought back some convenience methods.
Anything more than this and you have to use the C API!
2013-05-01 17:58:08 +02:00
NathanSweet
2bee31ad2a Minor updates. 2013-04-30 12:18:23 +02:00
NathanSweet
0d488eafe6 Refactoring to make it easier to load a SkeletonData in a subclass constructor. 2013-04-29 14:45:26 +02:00
NathanSweet
90180dafbb CCSkeletonAnimation separated from CCSkeleton.
Has convenience methods to apply multiple AnimationStates and queue animations.
2013-04-27 16:58:22 +02:00